SeaAnimals
Give life to Valheim’s oceans with dangerous creatures, rideable marine beasts, and true ocean exploration. The sea is no longer empty.
About this mod Author’s original text
SeaAnimals Description
SeaAnimals transforms Valheim’s oceans into a living, dangerous, and fully explorable ecosystem.
The mod adds a wide variety of marine and coastal creatures, each with unique behavior, biome-specific spawning, custom drops, and full integration with vanilla and modded systems.
Beyond facing new predators, you can tame legendary sea creatures, equip them with a Maritime Saddle, and ride them as fully controllable aquatic mounts.
MARITIME MOUNTS (click to expand)
The following creatures can be tamed and ridden:
- Orca (Taming Time = 1200)
- Dolphin (Taming Time = 1200)
- Crocodile (Taming Time = 1800)
- White Shark (Taming Time = 1800)
Food items for tameable creatures:
- Blue Shark Meat, Crocodile Meat, Humboldt Squid Meat, Whale Meat, Sea Turtle Meat, Shark Meat, Turtle Meat, and Serpent Meat.
Controls
All mounts use a custom control system, independent from vanilla mechanics:
- W / A / S / D – Directional movement
- Space – Jump
Mounted attack – The player can command the mount to attack while riding
- Mouse Click - Attack 1 and Attack 02
This enables true naval combat, underwater chases, and full domination of the seas.
CREATURES & ECOSYSTEM (click to expand)
The mod introduces a large variety of marine animals, each with specific biomes, distinct behavior, and exclusive drops:
- Orca
- Dolphin
- Crocodile
- White Shark
- Blue Shark
- Hammerhead Shark
- Tiger Shark
- Whale Shark
- Right Whale
- Humboldt Squid
- Leatherback Sea Turtle
- Turtles (Blue, Green, Red, and Yellow)
All creatures respect:
- Vanilla biomes
- Altitude and ocean depth
- Spawn time
- Game progression (global keys)
- Domesticated animals do not reproduce, take good care of them.
DROPS & COOKING (click to expand)
Creatures drop exclusive meat items, which can be:
- Cooked on the regular cooking station
- Cooked on the iron cooking station
Fully integrated with Valheim’s vanilla cooking system.
SPECIAL ITEM - MARINE SADLE (click to expand)
The Maritime Saddle is required to ride aquatic creatures.
Used on:
- Orca
- Dolphin
- Crocodile
- White Shark
PREFAB LIST (click to expand)
| PrefabName | Name | Spawn Biome(s) | Main Drop | GlobalKey |
|----------------------------|-------------------------|----------------------------------|----------------------|----------------------|
| SA_Orca | Orca | Ocean, Deep North | SA_WhaleMeat | KilledEikthyr |
| SA_Dolphin | Dolphin | Ocean, Deep North | SA_WhaleMeat | KilledEikthyr |
| SA_Crocodile | Crocodile | Black Forest, Swamp | SA_CrocoMeat | KilledEikthyr |
| SA_WhiteShark | White Shark | Ocean, Deep North | SA_SharkMeat | KilledBonemass |
| SA_BlueShark | Blue Shark | Meadows | SA_BlueSharkMeat | None |
| SA_HammerHeadShark | Hammerhead Shark | Plains | SA_SharkMeat | KilledBonemass |
| SA_TigerShark | Tiger Shark | Mistlands | SA_SharkMeat | KilledBonemass |
| SA_WhaleShark | Whale Shark | Ocean | SA_WhaleMeat | KilledElder |
| SA_RightWhale | Right Whale | Ocean, Deep North | SA_WhaleMeat | None |
| SA_HumboldtSquid | Humboldt Squid | Ocean | SA_HumboldMeat | None |
| SA_LeatherbackSeaTurtle | Leatherback Sea Turtle | Ocean | SA_SeaTurtleMeat | None |
| SA_BlueTurtle | Blue Turtle | Black Forest | SA_TurtleMeat | None |
| SA_GreenTurtle | Green Turtle | Meadows | SA_TurtleMeat | None |
| SA_RedTurtle | Red Turtle | Plains | SA_TurtleMeat | None |
| SA_YellowTurtle | Yellow Turtle | Mistlands | SA_TurtleMeat | None |
| PrefabName | Name | Recipe | Table |
|-----------|------------------|--------------------------------------------------|----------|
| SA_Sadle | Maritime Saddle | Wood: 2, DeerHide: 5, LeatherScraps: 5 | Workbench lvl 1 |
MANUAL INSTALL (click to expand)
- Mod is required on Server for Config Sync (this is still in development).
- Download the latest copy of Bepinex per author's instructions.
- Place the SeaAnimals.dll inside of the "Bepinex\plugins\" folder.
❤️ Support the Development
By supporting me on Patreon, you help ensure continued support, regular upd
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: