ScheduledMessages

v1.5.0·Updated 2026-03-20

Server-side mod that broadcasts scheduled messages to all players and sends a welcome message when players connect. No client install required. Live config reloading.

About this mod Author’s original text

ScheduledMessages

A simple server-side BepInEx plugin for Valheim that broadcasts scheduled messages to all players, and sends a welcome message to each player when they connect.

No client-side installation required.

Features

  • Broadcast messages to all players at specific times of day
  • Send a welcome message to each player when they join
  • Configurable welcome delay (to ensure the player is fully loaded in before the message appears)
  • Live config reloading — edit the config file while the server is running and changes take effect immediately, no restart required

Manual Installation (if for some reason the package manager doesn't work)

  • Install BepInEx 5.x on your Valheim server
  • Copy ScheduledMessages.dll into BepInEx/plugins/
  • Copy scheduledmessages.cfg into BepInEx/config/
  • Start the server

Configuration

The config file lives at BepInEx/config/scheduledmessages.cfg.

ScheduledMessages config

timezone: UTC offset in hours

e.g. 10 = AEST (Queensland)

e.g. 11 = AEDT (NSW/VIC during daylight saving)

e.g. -5 = EST (US Eastern)

timezone=10

welcome: message sent to each player after they connect

leave blank or remove this line to disable

welcome=Welcome! Server restarts at 12am and 5am (AEST).

welcome-delay: seconds to wait after connection before sending the welcome message

a delay is recommended to ensure the player is fully loaded in

welcome-delay=30

Scheduled messages: HH:mm (24 hour time, one per line)

11:30 Server restart in 30 minutes.

11:40 Server restart in 20 minutes.

11:50 Server restart in 10 minutes.

11:59 Server restart in 1 minute. Find somewhere safe!

Notes

  • Times are in 24-hour format
  • The timezone offset is applied to UTC, so set it to match your server's local time
  • Lines starting with # are comments and are ignored
  • The config file is watched for changes — just save the file and the new config will be picked up automatically. The log will confirm how many messages were loaded.

Compatibility

  • Valheim 0.221.12 (network version 36)
  • BepInEx 5.4.23.x
  • Server-side only — players do not need to install this mod

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
ScheduledMessages-1.5.0.zip
File size
12.5 KiB
SHA-256
399d507ff25198a156b5710f314955eac56a86eddc2ac9785d3c8a2f51b6c96a
Stored at
2026-10-12 00:51