SandboxTools

v1.0.0·Updated 2026-09-12

Sandbox cheat commands for testing and play - unlock recipes, set skills, export live items and recipes to CSV.

About this mod Author’s original text

SandboxTools

A command set for modders, build testers, and anyone who just wants to play in sandbox mode.

It covers two jobs:

  • Set up a test character - unlock materials, stations, and recipes, and set skill levels so you can craft, build, and fight without grinding.
  • Data mine the live game - export whatever Valheim currently has loaded (vanilla + mods) to CSV for balance checks, recipe audits, and spreadsheets.

Pair it with Server Devcommands for the wider admin / cheat console toolset (god, fly, spawn, and the rest).

Install

  • Open r2modman Mod Manager - Valheim.
  • Online - search DevDonkey-SandboxTools - Install (needs BepInExPack_Valheim).
  • Launch the game through the mod manager.
  • Enable the cheat console (devcommands) and type sandbox for the command list.

Or manually: put SandboxTools.dll in BepInEx/plugins.

Commands

All commands start with sandbox. Type sandbox alone for a short reminder.

Test character

| Command | What it does |

|---------|----------------|

| sandbox discover all | Discovers every material and crafting station so recipes and build pieces unlock. |

| sandbox discover materials | Discovers materials only. |

| sandbox discover stations | Discovers crafting stations only. |

| sandbox discover recipes | Unlocks every crafting recipe. |

| sandbox skills | Sets every skill to 100. |

| sandbox skills 50 | Sets every skill to a custom level. |

Data mining

| Command | What it does |

|---------|----------------|

| sandbox export | Writes all CSV files under BepInEx/exports. |

| sandbox export items | Writes items.csv plus the filtered item CSVs. |

| sandbox export recipes | Writes recipes.csv only. |

Tab completes the group and the next argument.

A full export also runs once automatically after the game finishes loading items and recipes for the session.

Export files

Exports land here:

BepInEx/exports/

For r2modman that is usually:

%APPDATA%\r2modmanPlus-local\Valheim\profiles\\BepInEx\exports\

| File | Contents |

|------|----------|

| items.csv | Every item currently loaded (name, type, weight, food/armor/damage stats, flags, whether it has a recipe) |

| recipes.csv | Every crafting recipe, including station, min level, amount produced, and each material + amount |

| foods.csv | Foods only (same columns as items.csv, sorted by food value) |

| weapons.csv | Weapons only |

| armor.csv | Armour only |

| materials.csv | Materials only |

ItemName is the localized display name; InternalName is the prefab id (what spawn commands use). Biome is a best-effort guess from names/stations/materials - treat unknowns as Unknown, not gospel.

Notes

  • Local player / client toolkit - meant for testing and sandbox worlds.
  • Source: github.com/MattHB1/valheim-sandbox-tools
  • Other mods: DevDonkey
  • Changelog: CHANGELOG.md

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
SandboxTools-1.0.0.zip
File size
181.2 KiB