Saiyaheim

v0.9.1·Updated 2026-10-10

Dragon Ball Z (DBZ) mod for Valheim: ki, flight, unarmed combat, Kamehameha and ki blasts, and Super Saiyan transformations gated behind the bosses.

Screenshots 1 screenshots

About this mod Author’s original text

Saiyaheim

A Dragon Ball mod for Valheim: ki, flight, unarmed combat, ki attacks and the Kaioken learned from

the world's runestones, and Super Saiyan transformations gated behind the game's bosses.

This is my first mod, and it is a work in progress. It is playable from start to finish

of what it currently covers, but it is not finished — more transformations and more ki attacks

are the whole point of the next versions. Feedback is very welcome, and so is patience.

What it does

Saiyaheim adds a second progression path next to the vanilla one. Turn ki on and your gear stops

mattering: damage, armor, flight speed and everything else come from your own power instead.

Turn it off and you are back to plain Valheim.

Ki

A resource of its own, with its own bar — not Eitr, so it works from the very first day in

Meadows and not only after Mistlands.

  • Regenerates over time; the vanilla Rested buff makes it regenerate faster.
  • Hold the charge key to charge it much faster than passive regeneration.
  • Spent on punches, blocking, damage taken, ki attacks, flight and a small drain while

transformed. Transforming does not cost much to hold — it costs more to fight in, and

mastering that form takes the difference away.

Ki toggle

One key switches the mod's mechanics on and off per player. With ki off, the mod behaves as

if you had zero ki: vanilla damage, vanilla armor from equipment, no XP, and no power readings

on the HUD. Useful for fair PvP, or for playing a normal Valheim session without uninstalling

anything. Switching is instant and destroys nothing — your gear stays equipped and counts again

the moment ki goes off.

Battle Power and the Power Level skill

Power Level is a custom 0–100 skill and the axis of progression while ki is on. It feeds

Battle Power, a derived number built from your health and your level that decides:

  • how hard your punches hit (added to base damage, not multiplied — so it stays sane against

Valheim's roughly linear enemy HP curve),

  • how much armor you have (equipment is ignored while ki is on),
  • how fast you fly.

Weighted training: all Power Level XP is multiplied by how full your inventory is, up to

double at maximum carry weight (XpWeightBonus in the config). It is Goku's weighted

clothing, and it limits itself — the weight slows you down, eats stamina and cuts your flight

speed. Forms raise your carry limit, so the same load is worth a little less XP while

transformed.

Battle Power is shown on the HUD, and enemies show theirs under their health bar, on the same

scale. Reading power is a ki ability: turn ki off and the numbers disappear for you too.

Unarmed combat

Punching is the core of the mod. Damage does not come from multiplying Valheim's very weak

vanilla unarmed hit — it comes from Battle Power, so it scales predictably from Meadows to

Plains. Transformations add their own flavor on top: slash damage on SSJ and SSJ God,

lightning damage on SSJ2 and SSJ3.

Flight

Standing upright, Dragon Ball style, using the game's own flying movement

by construction.

  • Toggle key to take off and land, or a quick double tap of Jump to take off.
  • While flying, the usual controls apply: Jump climbs, Crouch descends, Run flies fast.
  • Flight follows your aim by default: moving forward flies where you are looking, up and down

included. Alt+F switches to classic flight, where forward stays level. The choice is saved

with the character.

  • Costs ki continuously. Running out in mid-air means you fall.
  • Speed scales with your Flight skill (its own custom skill) and with Battle Power, and

drops with carried weight — on a curve, so a light load costs almost nothing and a full

inventory costs a lot. Goku's weighted clothing, essentially.

  • Touching the ground lands you.

Transformations

Four steps today, each gated behind a boss:

| Form | Unlocked by | Power | What sets it apart |

|---|---|---|---|

| SSJ | Eikthyr | ×2 | Yellow spiked version of your own hair, golden aura, slash damage |

| SSJ2 | The Elder | ×3

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
Saiyaheim-0.9.1.zip
File size
7.0 MiB