Saiyaheim
Dragon Ball Z (DBZ) mod for Valheim: ki, flight, unarmed combat, Kamehameha and ki blasts, and Super Saiyan transformations gated behind the bosses.
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About this mod Author’s original text
Saiyaheim
A Dragon Ball mod for Valheim: ki, flight, unarmed combat, ki attacks and the Kaioken learned from
the world's runestones, and Super Saiyan transformations gated behind the game's bosses.
This is my first mod, and it is a work in progress. It is playable from start to finish
of what it currently covers, but it is not finished — more transformations and more ki attacks
are the whole point of the next versions. Feedback is very welcome, and so is patience.
What it does
Saiyaheim adds a second progression path next to the vanilla one. Turn ki on and your gear stops
mattering: damage, armor, flight speed and everything else come from your own power instead.
Turn it off and you are back to plain Valheim.
Ki
A resource of its own, with its own bar — not Eitr, so it works from the very first day in
Meadows and not only after Mistlands.
- Regenerates over time; the vanilla Rested buff makes it regenerate faster.
- Hold the charge key to charge it much faster than passive regeneration.
- Spent on punches, blocking, damage taken, ki attacks, flight and a small drain while
transformed. Transforming does not cost much to hold — it costs more to fight in, and
mastering that form takes the difference away.
Ki toggle
One key switches the mod's mechanics on and off per player. With ki off, the mod behaves as
if you had zero ki: vanilla damage, vanilla armor from equipment, no XP, and no power readings
on the HUD. Useful for fair PvP, or for playing a normal Valheim session without uninstalling
anything. Switching is instant and destroys nothing — your gear stays equipped and counts again
the moment ki goes off.
Battle Power and the Power Level skill
Power Level is a custom 0–100 skill and the axis of progression while ki is on. It feeds
Battle Power, a derived number built from your health and your level that decides:
- how hard your punches hit (added to base damage, not multiplied — so it stays sane against
Valheim's roughly linear enemy HP curve),
- how much armor you have (equipment is ignored while ki is on),
- how fast you fly.
Weighted training: all Power Level XP is multiplied by how full your inventory is, up to
double at maximum carry weight (XpWeightBonus in the config). It is Goku's weighted
clothing, and it limits itself — the weight slows you down, eats stamina and cuts your flight
speed. Forms raise your carry limit, so the same load is worth a little less XP while
transformed.
Battle Power is shown on the HUD, and enemies show theirs under their health bar, on the same
scale. Reading power is a ki ability: turn ki off and the numbers disappear for you too.
Unarmed combat
Punching is the core of the mod. Damage does not come from multiplying Valheim's very weak
vanilla unarmed hit — it comes from Battle Power, so it scales predictably from Meadows to
Plains. Transformations add their own flavor on top: slash damage on SSJ and SSJ God,
lightning damage on SSJ2 and SSJ3.
Flight
Standing upright, Dragon Ball style, using the game's own flying movement
by construction.
- Toggle key to take off and land, or a quick double tap of Jump to take off.
- While flying, the usual controls apply: Jump climbs, Crouch descends, Run flies fast.
- Flight follows your aim by default: moving forward flies where you are looking, up and down
included. Alt+F switches to classic flight, where forward stays level. The choice is saved
with the character.
- Costs ki continuously. Running out in mid-air means you fall.
- Speed scales with your Flight skill (its own custom skill) and with Battle Power, and
drops with carried weight — on a curve, so a light load costs almost nothing and a full
inventory costs a lot. Goku's weighted clothing, essentially.
- Touching the ground lands you.
Transformations
Four steps today, each gated behind a boss:
| Form | Unlocked by | Power | What sets it apart |
|---|---|---|---|
| SSJ | Eikthyr | ×2 | Yellow spiked version of your own hair, golden aura, slash damage |
| SSJ2 | The Elder | ×3
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: