SailingModer

v1.0.0·Updated 2026-09-13

Always have tailwind while sailing, without granting any of Moder's other Forsaken Power effects.

About this mod Author’s original text

SailingModer

A tiny Valheim 1.0 mod: your ship always catches a magical tailwind, exactly like when a

player has activated Moder's Forsaken Power - but permanently, and without granting any of

that power's other effects (e.g. the increased carry weight).

How it works

Vanilla gates the tailwind mechanic behind a single method, Ship.IsWindControllActive(),

which EnvMan checks each time it recomputes wind: if true, it points the global wind

straight behind the ship instead of simulating it normally. Vanilla only returns true when a

player aboard holds Moder's power buff.

This mod Harmony-patches Ship.IsWindControllActive() to return true whenever the ship has

at least one player aboard - nothing else. It never applies the real GP_Moder status

effect, so none of its other side effects apply, no icon/cooldown is consumed, and it works

client-side.

Build

Requires the.NET SDK. By default the project looks for Valheim at

C:\Program Files (x86)\Steam\steamapps\common\Valheim - override with an environment

variable or MSBuild property if yours is elsewhere:

dotnet build -c Release -p:VALHEIM_INSTALL_DIR="D:\SteamLibrary\steamapps\common\Valheim"

Output: bin\Release\GrillspettSailingModer.dll

Install

  • Install BepInEx Pack for Valheim (e.g. via r2modman Mod Manager, or by

unpacking denikson-BepInExPack_Valheim into the Valheim install folder).

  • Copy GrillspettSailingModer.dll into BepInEx\plugins\.
  • Launch the game.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
SailingModer-1.0.0.zip
File size
21.7 KiB