SagaValheim2 Test

v0.1.0·Updated 2026-09-29

Playable dependency skeleton for the Saga / Valheim 2.0 40-player overhaul test.

About this mod Author’s original text

SagaValheim2 Test 0.1.0

This is the modpack package, not an r2modman profile export.

Install/publish this package through and the mod manager resolves its dependency list.

Test systems

  • Seasons and seasonal world changes
  • Procedural roads + meaningful road movement
  • Blacksmithing, farming, mining, foraging, exploration, ranching and sailing skills
  • Guild and temporary group foundations
  • Custom raid framework for future Saga incursions
  • Spawn and loot configuration foundations
  • Animal-pulled carts via BeastsOfBurden
  • Expanded boats via the maintained Valheim 1.0 BoatAdditions compatibility package
  • Per-ship physics/balance through ShipConfig

Important

Use a NEW disposable world for this test. Procedural Roads affects world generation.

This package intentionally does not claim to implement systems that still need Saga custom code:

Origins/Deathmarks, World Boss scheduler, Domain Stones, siege/parley/prisoners,

Chronicle, full NPC civilization, caravan AI/contracts/escrow, persistent ship identity,

Legendary Beast persistence, Foundry identity-preserving reforging, or the post-ending Rejoining.

Why this package is smaller than our design list

This first release is intentionally conservative. Every direct dependency in the manifest is there

because it has a clear job in the Saga architecture. We will add more only after this baseline launches cleanly.

After installation

Launch once on a new world. The mods will generate their real configuration files.

Export the resulting working profile and we can configure those actual files for the Saga preset.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunnshudnal-SeasonsNextek-SpeedyPathswarpalicious-Procedural_RoadsSmoothbrain-BlacksmithingSmoothbrain-FarmingSmoothbrain-Mining

File & checksum

Filename
SagaValheim2_Test-0.1.0.zip
File size
4.3 KiB
SHA-256
404e7981cdebe32bb3101dc6402f74544095415c22f25ccd9c7e204a23280d6e
Stored at
2026-10-07 11:50