RunningMan
Server-authoritative Valheim marathon races with checkpoints, gear rules, HUD, and live standings.
About this mod Author’s original text
RunningMan
Server-authoritative marathon races for Valheim: checkpoints, gear rules, live standings, WR/RULES Signs, and an F6 race panel.
Install on the dedicated server and on every player's client. Everyone who races needs the mod — otherwise they won't get the HUD, yellow announcements, sounds, or join UI.
Want some great fun with your friends? Spice up Valheim with a fair race: shared gear rules, and Running skill normalized to 50 for the event only. Add your Steam ID to the server adminlist.txt, open the menu with F6, and place a start line, checkpoints, and a finish line.
Custom race sounds (start, countdown, checkpoint, finish, false_start) ship in the Sounds folder next to the DLL.
Source & full docs: github.com/Abengs84/RunningMan
Quick start
- Admins set up the track (F6 or /run register / /run autodetect).
- /run open — open registration (announced in-game).
- Players Join race (F6) or /run join.
- /run start — countdown, then GO!
Press F6 for the race GUI.
Players
| Command | What it does |
|---------|----------------|
| /run join / /run leave | Register / unregister |
| /run status | Place, time, next checkpoint |
| /run gearcheck | Check marathon loadout |
| /run pb / /run last | Personal best / last run |
Default loadout: Troll leather set, Feather cape (or none), Anti-Sting + Ratatosk meads, Salad / Blood Pudding / Mushroom Omelette. Swapping gear or eating other food mid-race = DQ.
Admins
| Command | What it does |
|---------|----------------|
| /run open / /run close | Registration |
| /run start / /run cancel | Start countdown / cancel event |
| /run debug | Gate marker lines |
| /run wrboard / /run rulesboard | Mark a Hammer Sign as WR or RULES board |
| /run worldrecords | Show top times |
Config: BepInEx/config/com.runningman.valheim.cfg
Race data: BepInEx/config/RunningMan
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: