RunicWarrior

v1.0.1·Updated 2026-03-06

Adds a Guardian Power-linked runic zone ability that summons allied creatures. Each of the 7 boss powers calls a unique minion type. Includes Blood Tribute buff, HUD overlay, early dismissal, multipla

About this mod Author’s original text

RunicWarrior

A Guardian Power ability mod for Valheim — summon the slain boss's own subjects to fight by your side.

Installation

Install via r2modman or Mod Manager (recommended) — everything is placed automatically.

Manual install:

  • Install BepInExPack Valheim first.
  • Copy ValheimGroundZone.dll into BepInEx/plugins.
  • Launch the game — a config file is generated automatically at BepInEx/config/com.fif11.groundzone.cfg.

Lore

The Valkyries carried you to this forsaken land with a single purpose — to hunt the ancient ones.

Each boss you fell does not simply vanish. In the old tongue it is said:

"A broken crown still holds power over those who once bowed beneath it."

When you claim a boss's power as your own, something stirs in the creatures that once served it.

They sense the rune-mark on your soul — the proof that you stood over their master's corpse.

Fear. Reverence. An instinct older than the gods themselves.

Engrave that authority into the ground beneath your feet and they will come.

Not mindlessly — they choose to answer. Draugr who once guarded Bonemass's lair.

Hatchlings that once soared beneath Moder's wings. Seekers bred deep in the Queen's hive.

For as long as the rune holds, they are yours.

When it fades, they return to the wild — or die in your service.

Either way, their blood feeds the earth, and the earth feeds you.

What it does

🗿 Runic Zone

Summons a glowing runic circle at your feet, tied to your equipped Guardian Power.

The circle persists for a configurable duration and continuously calls creatures to patrol and defend it.

Press the hotkey again at any time to dismiss the zone early.

👑 Guardian Power Integration

Each of the 7 boss powers summons a different creature type reflecting the boss's domain.

The stronger and rarer the boss, the more deliberate and dangerous the minions it leaves behind.

| Guardian Power | Summoned | Max (default) |

|---|---|---|

| Eikthyr | Neck | 15 |

| The Elder | Greydwarf | 14 |

| Bonemass | Draugr / Draugr Ranged | 10 |

| Moder | Hatchling | 8 |

| Yagluth | Goblin / GoblinArcher | 8 |

| The Queen | Seeker | 5 |

| Fader | Dverger / Dverger Mage | 5 |

🩸 Blood Tribute

When an enemy dies inside your active zone, the spilled blood empties into the runes.

You receive a surge of speed (+15%) and health regeneration (+20%) for 5 seconds.

Every kill refreshes it.

🖥️ HUD Overlay

A small icon appears next to your Guardian Power slot showing the current hotkey.

When the zone is active it locks — a reminder that your call has already been answered.

⚙️ Fully Configurable

Zone radius, duration, visual color, spawn rate, and individual minion caps for every Guardian Power

are all exposed in the config file and adjustable in real time with BepInEx Configuration Manager.

Configuration

All settings are available in BepInEx/config/com.fif11.groundzone.cfg.

If you have BepInEx Configuration Manager installed, press F1 in-game to adjust all settings with a GUI in real time.

Key settings

| Setting | Default | Description |

|---|---|---|

| TriggerKey | R | Hotkey to place / dismiss the runic zone |

| Radius | 26 m | Zone radius |

| Duration | 180 s | Zone lifetime |

| SpawnDistance | 40 m | Distance from center where creatures appear |

| SpawnInterval | 3 s | Seconds between spawn attempts |

| MaxMinions | 15 | Fallback cap (unrecognized Guardian Power) |

| MaxMinions_Eikthyr | 15 | Cap for Eikthyr |

| MaxMinions_TheElder | 14 | Cap for The Elder |

| MaxMinions_Bonemass | 10 | Cap for Bonemass |

| MaxMinions_Moder | 8 | Cap for Moder |

| MaxMinions_Yagluth | 8 | Cap for Yagluth |

| MaxMinions_Queen | 5 | Cap for The Queen |

| MaxMinions_Fader | 5 | Cap for Fader |

| Color | Gold | Runic mesh color |

Compatibility

  • ✅ Works standalone — no other mods required.
  • ✅ Compatible with most content and overhaul mods.
  • ✅ Multiplayer supported — zone creation and dismissal are synced across all clients and server.
  • ⚠️ The mod is in BETA. Please keep world backups.
  • ❌ Does not su

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
RunicWarrior-1.0.1.zip
File size
153.5 KiB