RunicEnchantingCompatibility
Use nearby chest and equipped backpack items for Epic Loot enchanting, identification, runes and table upgrades. Reviewed Runic 2.3.0, AdventureBackpacks 2.2.9 and ExtraSlots 1.2.16.
Screenshots 1 screenshots
About this mod Author’s original text
RUNIC ENCHANTING COMPATIBILITY
YOUR STORAGE. YOUR ENCHANTING TABLE.
Keep your supplies in storage. Bring them to the table when it matters.
Runic Enchanting Compatibility connects Epic Loot to nearby RunicCrafting storage and an optional equipped AdventureBackpack. Identify stored items, work on stored equipment, and use stored materials for table actions without collecting each ingredient by hand.
Compatibility / v0.1.12
Built against Valheim 1.0.16 with BepInExPack Valheim 5.4.2351. Requires Epic Loot 0.14.13, RunicCrafting 2.3.0 and RunicStorage 2.3.0. AdventureBackpacks 2.2.9 and ExtraSlots 1.2.16 are optional. Install on each player client; the dedicated server does not need this helper. Exact dependency binaries are checked.
SUPPORT ME ON KO-FI
If this makes managing your equipment easier, a coffee helps me spend more time on compatibility fixes for modded games. Support is optional and appreciated. Vercadi
AT THE TABLE / WHAT IT CONNECTS
| Table action | Storage support |
| --- | --- |
| Identify and Sacrifice | Select eligible stored items and use stored identification materials |
| Enchant, Augment and Disenchant | Select stored equipment and pay with stored materials |
| Convert | Use stored materials for Epic Loot's existing conversion recipes |
| Rune extraction and etching | Use eligible stored equipment, runes and materials |
| Upgrade Table | Unlock and upgrade features using stored materials |
Epic Loot still decides the costs, unlocks, permitted equipment, effects and random outcomes. The helper calls its existing cost functions and adds no new items, recipes, equipment bonuses or progression shortcuts.
FROM CHEST TO HAND / HOW IT WORKS
Opening a list only reads storage. Selecting an item does not move or spend it. When your action executes, the helper checks the complete selection and cost, moves the selected items and missing materials into ordinary inventory, then lets Epic Loot perform its normal action.
- The equipped, closed backpack is searched before nearby chests. Carried materials are used first.
- Each selected external item stack needs an empty ordinary inventory slot, with additional room for missing materials. Separate slots keep distinct equipment selections from merging.
- Selected equipment retains its quality, enchantments, sockets, crafter information and other serialized metadata.
- Resulting items and changed equipment stay in normal inventory. They are not automatically returned to their original container.
- If Epic Loot later refuses an action, successfully transferred items remain in normal inventory; the helper does not return them to storage or schedule a refund.
Uses RunicCrafting's configured range cap, container limits and access rules, measured from the player. It does not add a larger range. Open or inaccessible chests and protected, equipped, quest or outdated-world-level external items are excluded. Custom drawer inventories are not exposed as equipment lists; supported drawer material counts remain available for Upgrade Table.
The storage preview is cached briefly while the table is visible. On use, the actual source, full item data, quantity, access and complete cost are checked again. A sorted item is accepted only when it has one exact match in its original source. If another player moves a selected item or opens its chest, the action can be refused. Close the chest and reopen the table to select the current contents.
READY THE TABLE / INSTALLATION
- Close Valheim and your mod manager.
- Install the listed Epic Loot and Runic dependencies, then this helper on each client that wants the feature.
- Keep RunicCrafting enabled with CraftFromContainers enabled, and keep RunicStorage enabled.
- For optional bag support, enable AdventureBackpacks' Enable Craft From Backpack, equip the bag and close its inventory window.
- Launch modded, open the table and try one inexpensive stored item with enough free ordinary inventory slots.
Manual installation: copy plugins/R
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: