RunicDisplayStands
Open item and armor stands as storage, organize equipment in named slots and swap supported armor-stand loadouts.
About this mod Author’s original text
Runic Display Stands 1.3.10
Turn item stands into accessible displays and armor stands into ready-to-use loadout stations.
Item stands
Open a supported stand using the normal interaction control. Move items with familiar inventory controls. Item stands hold one item; split a larger stack before placing it. Hold Left Alt while interacting for Take One.
Armor stands
Open the armor-stand switch to use nine named equipment slots. Drag gear into its matching slot or use quick transfer. Take all collects the contents; Use/equip swaps the supported worn equipment with your stand's loadout.
An empty Cape slot leaves your worn cape equipped. A cape on the stand equips when you have none; two capes exchange. Spare capes in your backpack stay there. Weapon and Shield swap when both the named stand slot and your inventory contain one. Utility equipment can also equip directly from the stand. Right hand and Left hand slots remain on the stand during Use/equip.
Installation and configuration
Install on all players who interact with the stands, using the same release. Requires BepInExPack Valheim. Set supported stand prefab names and the Take One key in BepInEx/config/chazman.RunicDisplayStands.cfg.
Boss-offering holders and quest displays keep their ordinary game behavior.
Languages
The mod follows Valheim's selected language, with English fallback. Keep the included Translations folder beside the mod DLL when installing manually.
Support
Runic Mods Discord · Support My Work
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: