RunicAgriculture
Plant rows and shaped fields, match existing crop spacing, harvest mature crops and replant using clear previews and configurable controls.
About this mod Author’s original text
Runic Agriculture 1.0.6
Lay out your fields, harvest mature crops and replant with fewer clicks.
Planting
Equip a cultivator and choose a crop. Preview rows, grids, circles, stars, right triangles, half-circles or trapezoids before planting. Adjust rows, columns, spacing and rotation with the on-screen controls. Green positions are ready, red positions need more resources, and amber positions need different ground, spacing or access.
Aim near an existing crop row to match its direction and spacing. Hold Ctrl to place freely. Turn Planting Pattern / SnapToExistingRows off to use your configured alignment instead.
Each planted crop uses its normal ingredients. Nearby eligible seed chests can supplement your carried supplies. Cultivated ground, biome, crop spacing, stamina and cultivator durability still apply.
Harvest and replant
Use the configured area-harvest control on mature matching crops. After harvesting, confirm the replant preview to reuse their positions. Choose the pattern and resource-shortfall behavior that suit your farm in the configuration menu.
Controls and settings
The contextual planting hints show the active keyboard, mouse or controller controls, including separate row and column adjustments. Numpad 2 selects Grid. Configure shortcuts, spacing, patterns, nearby-chest range and harvesting in the mod settings.
Installation
Install on each player's modded profile with BepInExPack Valheim. Runic Agriculture works independently of the other Runic mods.
Languages
The mod follows Valheim's selected language, with English fallback. Keep the included Translations folder beside the mod DLL when installing manually.
Support
Runic Mods Discord · Support My Work
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: