Runemark

v0.5.2·Updated 2026-09-30

A Diablo-style loot system for Valheim. Rarities, rolled affixes, ground beams, and a Runestone for breaking down and rerolling gear.

About this mod Author’s original text

Runemark

A Diablo-style loot system for Valheim.

Creatures and chests drop equipment with a rarity and randomly rolled bonuses. Magic items on

the ground are marked with a pillar of light and a star on your map. Gear you do not want can be

broken down at a Runestone and the materials worked into gear you do.

This is early and the numbers will change. Drop rates, prices and payouts have not been

balanced against much real play yet. Items you already have are not affected by those changes,

and every number is in a config file you can edit.

Finding Gear

Creatures and chests get a chance to drop equipment, and everything they drop is rolled.

There are five rarities. Higher ones roll more bonuses, and roll them higher within each

bonus's range.

| Rarity | Bonuses |

|---|---|

| Marked | 1 |

| Runed | 1-2 |

| Hallowed | 2-3 |

| Jarl's | 3-4 |

| Storied | 4-5 |

Each rarity has its own colour and frame in the inventory grid. On the ground, magic items

stand in a pillar of light in their rarity colour, and a chime plays when one lands nearby.

Each rarity has its own sound.

The beam can be hidden behind hills or under trees, so magic items also show as a star on your

map and minimap in the same colour. The star disappears when you pick the item up.

There are seventy bonuses. Most change a stat you already know: damage, armour, carry weight,

stamina regeneration, resistances. Elemental damage also makes a weapon give off matching sparks

that other players can see.

Some do more than raise a number:

| Bonus | What it does |

|---|---|

| Draugrbane, Beastbane, Jotunbane | Extra damage to the undead, to beasts, or to bosses |

| Thirsting | Heals you a little with every hit you land |

| Bristling | Attackers take a share of the damage back |

| Oilskin | Rain no longer makes you Wet |

| Emberproof | Ashlands heat builds more slowly |

| Wisptouched | Pushes back the Mistlands mist, leaving your utility slot free |

| Hewing, Delving | Axes fell trees faster, pickaxes break rock faster |

| Enduring | The item wears out more slowly |

| Sparing | A hammer sometimes builds a piece for free |

Use runemark_affixes in the console to see all seventy with their ranges.

Gear is sorted into eight tiers, from the Meadows to the Deep North, and a creature drops loot

suited to the biome it lives in. Starred creatures drop magic gear more often.

The Runestone

A standing stone you build for 20 Stone and 10 Wood. You learn it the first time you pick up

anything Runemark made. Press Use to open it.

It has three ranks. Raising it is paid for in runes, using the Upgrade button under the rank in

the panel. The materials come from using the stone, so there is nothing to go and mine for it.

| Work | Rank | What it does |

|---|---|---|

| Break | I | Magic gear into runes of its own rarity, and ochre. Trophies into ochre. Asks twice |

| Fuse | I | Four runes of one tier into one of the next |

| Recarve | II | Swap one bonus for a different one |

| Deepen | II | Reroll a bonus's value, keeping the bonus. Costs more each time |

| Inscribe | III | Cut fresh bonuses into anything. Costs more each time on the same item |

| Name | III | Give your finest gear a name of your own |

Runecrafting

Working at a Runestone raises a skill called Runecrafting, which improves what Inscribe rolls. At

100, a Storied result goes from about one throw in 167 to one in 50. Inscribing teaches the most and

breaking the least. The odds on the Inscribe tab are your own, so they climb as the skill does.

Runes and Ochre

Two currencies, and breaking gear down gives you both. Runes pay for Recarve, Deepen and

upgrades. Ochre pays for Inscribe, and also comes from trophies.

Breaking pays fewer runes as the rarity rises, so common gear stays worth collecting. The ochre runs

the other way, so your best finds are worth breaking too.

| Standing | Runes | Ochre |

|---|---|---|

| Marked | 100 Fehu | 15 |

| Runed | 60 Uruz | 30 |

| Hallowed | 40 Ansuz | 50 |

| Jarl's | 25 Tiwaz | 100 |

| Stor

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Runemark-0.5.2.zip
File size
3.1 MiB