Rune Magic
Hold back the rain, command the earth, and calm the seas! This mod adds powerful magic runes that can be cast or engraved on standing stones for a variety of unique non-combat effects.
Screenshots 2 screenshots
About this mod Author’s original text
Rune Magic
Rune Magic adds a variety of unique non-combat spells and effects, balanced around collecting runic energy from the Runestones scattered across the map. It also includes an optional (but recommended!) rune discovery mechanic to align with standard game progression.
Features
- 25 different runes to cast or engrave on standing stones
- Subtle and powerful visual effects
- Progression system that rewards exploration
- Works seamlessly with pre-existing worlds
- Usable out of the box, but configuration allows tweaking balance as desired
- Server authoritative configuration, so players can't cheat by changing their local config
Getting Started
Crafting a Rune Focus
The rune focus is how you extract and shape runic energy, so the first thing you'll want to do is craft one. To do this, you'll need a workbench of level 2 or higher, along with a few stones and some rubies.
Extracting Runic Energy
Next, you'll need to find a Runestone out in the world. Put your rune focus in the top row of your inventory, then press the key associated with that slot to use the rune focus on the Runestone and extract its energy. The amount of runic energy stored in your focus is indicated by its durability.
Unlocking Runes
Each Runestone has a particular rune associated with it, which you can unlock by extracting runic energy from it. However, which runes a Runestone has the potential to unlock depends on its biome. As you progress to more dangerous areas, you'll be able to unlock more useful and interesting effects.
Using Runes
- The rune focus behaves similarly to the hammer, with a table of possible effects and a single one you can select at any given time. With it equipped, right click to see all of the runes you currently have unlocked.
- Runes in the Casting/Creation tabs are instantanous effects. Click on a valid location (the ground or breakable rock, depending on the rune), and the effect will happen. Some of these can also be resized, by scrolling the mouse wheel. The cost to cast is shown at the bottom of the screen, where the required resources would normally display.
- Runes in the Augments tab are passive effects. So long as you have one of them selected, and the rune focus equipped, its effect will be active. Rather than a one-time cost, these will continuously drain runic energy while active.
- Runes in the Engraving tab are persistent effects. They can be placed on certain rock formations (waystones and menhirs) or on the constructible standing stone (found in the Misc tab of the hammer's build menu). They have a one-time cost to place, and can be removed (middle click with the rune focus) to refund their cost. Note that if the structure they're placed on is destroyed, they'll disappear without refunding their cost.
Detailed Rune Descriptions
Spoiler
Casting/Creation (instant effects)
- Restoration Rune: This will revert any changes to the terrain in the affected area, leaving it in its original state. This includes elevation changes (e.g. from mining) and cultivation/paving. It won't move anything placed on the terrain, so be careful if you raised the ground and then built on it.
- Foundation Rune: This will flatten the terrain in the affected area. The final height is the ground height at the point clicked (by default), but this can be changed to use the ground height under the player using the mod config.
- Shattering Rune: This allows players to precisely break pieces of stone. Mouse over breakable stone, and it'll highlight which chunk will be broken on-click.
- Blasting Rune: When placed, this will destroy stone in a small radius after a short delay, also dealing a small amount of damage to anyone standing too close. It can only be placed on breakable stone.
- Rune of the Stonecaller (various): These summon rock formations from the ground, varying from small boulders to the towering stone pillars of the plains. Be careful before casting these, since once summoned the boulders are ordinary stone and will have to be mined
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.