RuinsMaker
Get that ancient ruins look! Use your hammer to add wear and tear to buildable pieces or age entire structures with one key press (& restore them too!).
About this mod Author’s original text
Ruins Maker
Get that ancient ruins look! Age pieces with your hammer or entire structures at once (& restore them too!).
Give your world that 'ancient' flavor. Use your hammer to add wear to buildable pieces or age entire structures with one key press.
Ruins Maker can also displace pieces or even remove them to complete the 'ruins' look!
The amount of wear, chance and amount of displacement and chance of removal are all configurable.
Add too much wear? Ruins Maker can repair everything in the area back to its full repair state.
New
- Updated for Valheim 1.0
Configuration
General
- AmountOfWear: Amount of Wear to apply on hammer strike (or each press of WearAreaKey) as a % of the total health of the piece.
- DisplacementChance: The chance (as a %) objects are displaced in the x,z plane. A value of zero (0) never displaces pieces.
- MaxDisplacement: Sets the amount of displacement (small, medium, or large) for pieces that get displaced. The amount is randomly determined, but limited by this value.
- RemovalChance: The chance (as a %) objects are removed entirely when when pressing the WearAreaKey. Note that a removed object may reduce structural support and result in other pieces being deconstructed. A value of zero (0) never removes pieces.
- WearAreaRadius: Radius (in meters) to apply Wear to pieces when pressing the WearAreaKey
Keys
- WearHammerKey: Hold this key down while using your hammer to add Wear and Tear to the hovered piece.
- WearAreaKey: Press this key to apply Wear to all pieces within the radius configured by WearAreaRadius.
- RepairAreaKey: Press this key to repair all pieces within the radius configured by WearAreaRadius.
Utility
- LogLevel: Controls the level of information in the log.
In-game reconfiguration
You can use Configuration Manager (or similar) mod to change the configuration without exiting the game. You can force an update by changing the config file.
Notes
- You need to be in "place" mode (hammer in hand) to use area wear or repair.
- Displaced pieces can be repaired, but will not move back to their original position.
- If you use the removal option, there's a chance of removing a piece that will cause other pieces to lose support and be deconstructed. You won't lose materials.
Compatibility issues & defects
- If you find a compatibility issue please post it on mod-help on Discord. Be sure to include the mod name and version you think may be incompatible.
- If you have a bug please report it in mod-help on Discord. If you do post a bug report, please make sure to include the following:
- Your version of this mod
- What you were doing, or attempting to do when it happened
- If it's repeatable - i.e., can you duplicate it?
- The exact behavior you observed (or didn't observe)
- If possible, post a capture of the log file with errors (errors always begin with this mod's name) on Discord
You can find all Neobotics released mods on:
-: NeoboticsOnThunderstore
-: NeoboticsOnNexus
- Hexium: [NeoboticsOnHexium]
Your comments and feedback are always welcome. Post or Discord: NeoboticsOnDiscord
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: