RPGStatusEffects
Adds custom status effects to Valheim, including a Taunt effect with a craftable Taunt Hammer that forces enemies to attack the player for a configurable duration, and a Purity effect.
About this mod Author’s original text
RPGStatusEffects
A Valheim mod that adds custom status effects, including a Taunt effect that forces enemies to attack the player using a craftable Taunt Hammer, and a Purity effect for additional gameplay enhancements.
Features
- Taunt Effect: Forces enemies to target the player for a configurable duration (default: 15 seconds).
- Taunt Hammer: Craftable weapon (TauntHammer_vad) that applies the Taunt effect on hit.
- Purity Effect: A secondary status effect with configurable duration (default: 10 seconds).
- Configurable: Adjust taunt duration, purity duration, and hammer recipe via the config file.
- Server-Synced: Configs sync across multiplayer servers for consistent gameplay.
Installation
- Install BepInExPack for Valheim (version 5.4.2202 or later).
- Download RPGStatusEffects.
- Extract the RPGStatusEffects folder to your Valheim BepInEx/plugins directory.
- Run Valheim to generate the config file (BepInEx/config/com.Fire.rpgstatuseffects.cfg).
- (Optional) Edit the config to adjust settings.
Configuration
Located in BepInEx/config/com.Fire.rpgstatuseffects.cfg:
- [General] VerboseLogging: Enable/disable debug logs (default: false).
- [StatusEffects] TauntDuration: Duration of the Taunt effect in seconds (default: 15).
- [StatusEffects] PurityDuration: Duration of the Purity effect in seconds (default: 10).
- [Item_Recipe_TauntHammer] Recipe: Crafting recipe for the Taunt Hammer (default: Wood,10,5,LeatherScraps,5,2,SwordCheat,1,0).
Commands
- va_status_reload: Reloads the mod’s configs in-game (admin only).
Compatibility
- Tested with Valheim version 0.217.46.
- May conflict with mods altering MonsterAI or status effects (e.g., EpicMMOSystem). Test with a clean install if issues arise.
Known Issues
- Enemy status effect icons may not display on the HUD due to Valheim limitations, but the player’s Taunting effect shows the timer.
Credits
- Developed by Fire-VA.
- Uses BepInEx and Harmony for modding support.
Support
Report bugs or request features on the GitHub repository.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: