RossPortals
Pick a portal's destination from a searchable, foldered list, and mark every portal on the map. No tag pairing.
Screenshots 1 screenshots
About this mod Author’s original text
RossPortals
Pick a portal's destination from a list, and actually find the one you want.
Once you have more than a handful of portals, vanilla tag-pairing — and even a
plain destination dropdown — turns finding the right one into a scavenger hunt.
RossPortals gives every portal a configuration panel with:
- A search box. Type any part of a name to filter the list instantly.
- Folders. Put a separator in a portal's name and it becomes a folder:
name portals Mines/Copper, Mines/Iron, Base/Home and they group under
collapsible Mines and Base headers. The separator is / by default
and configurable. No extra menus — you organise purely by how you name things.
- Sorting. Sort by Name (which keeps the folders), or by Nearest or
Recent — those two show a flat list of every portal, so you can jump
straight to the closest one, or the one you just came from.
- No tag pairing. Portals don't need matching tags or to point at each
other. Choose a destination and go.
- Default destination. Mark one portal as the default and every new portal
you place points at it automatically — no configuring each one.
- Portals on the map. Every portal is marked on your map with the portal
icon and its name, so you can see your whole network at a glance. Toggle any
portal off the map individually.
Switching from XPortal
RossPortals is a drop-in replacement for XPortal and imports your existing
portal network the first time it loads a save: every destination you set in
XPortal is carried over automatically. Just disable XPortal and enable
RossPortals — your portal names and connections come with you.
The two mods can't run at the same time (they both take over the portal
interface), so remove or disable XPortal before playing.
Multiplayer
Everyone on a server needs the mod, at the same minor version. The server keeps
the authoritative portal list and syncs it to every player.
Usage
Walk up to a portal and press your Use key. Give it a name (use / to file it
in a folder), search and pick a destination, and press OK. That's it.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: