ResourceDropModifier
A drop multiplier for every item that drops in the game, one config setting per item grouped by biome, editable in Configuration Manager. The server's values are the ones that count.
About this mod Author’s original text
Resource Drop Modifier
A BepInEx mod for Valheim that gives every item
that drops in the game its own drop multiplier, as an ordinary config setting.
Made for a long-lived dedicated server where some resources run out and others
pile up.
What it does
- On the first world load the mod adds a setting for every item that drops
from something to BepInEx/config/Gonfreecss.ResourceDropModifier.cfg, in a
section per biome, each at 1. The setting's description says what the item
is called in game and what drops it. Crafted gear has no setting unless a
chest or loot pile hands it out.
- Change a number and that item drops that many times as much, from every
source: creatures, trees, rocks, bushes, chests, beehives, sap collectors,
dungeon loot. 2 doubles it, 0.5 halves it, 0 turns it off.
- Edit it like any other setting: the in-game Configuration Manager window
on a host or in single player, a mod manager's config editor, or the file
itself on a dedicated server. Changes apply within a second, no restart.
- The server's values are the ones that count. Clients receive them on join and
never have their own file rewritten. There is no client-side opt-out.
- After a game update new items appear as new settings, keeping the numbers you
set.
Valheim's own resource rate world modifier still applies on top, so this is a
per-item refinement of that setting, not a replacement.
Details worth knowing
- Where the item is listed does not limit where it applies. Wood = 2 under
[Meadows] doubles wood from a Plains birch too. An item drops in several
biomes is listed once, under the earliest one in progression order.
- Fractions are rolled, not rounded. 0.5 on a creature that drops one hide
drops it half the time.
- Some drops cannot be scaled. Vanilla exempts boss trophies, keys and the
like from the resource rate, and this mod respects that. The setting's
description says Not scalable when it applies to every drop of an item.
- Stacked drops saturate at the stack size. A chest that would give 20
coins at 5 gives 100, not 999. Creature and rock drops cap at 100 objects.
- Bushes never give less than one unless the multiplier is below 1; at
0 they give nothing and are still marked picked.
Console commands
| Command | Does |
|---|---|
| rdm_reload | Re-read the config from disk and apply it. The file is watched, so this is for the cases where the watcher does not fire (some Docker volume drivers, network shares). |
| rdm_rescan | Re-run the item scan and add any new settings, for prefabs another mod registered after world load. |
| rdm_show | Print the multiplier in force for an item, and whether it came from the server or the local file. |
Requirements
Everyone needs it. Drops are decided by whichever player is closest to the
creature or rock, so a client without the mod drops vanilla amounts.
Requires Mushroom Sync on every client and on the
server; the release zip ships it alongside.
Building
dotnet build ResourceDropModifier/ResourceDropModifier.csproj -c Release
Resolves the game path from the Steam registry. For an install in another Steam
library pass it explicitly:
dotnet build ResourceDropModifier/ResourceDropModifier.csproj -c Release -p:ValheimDir="E:\Games\Steam\steamapps\common\Valheim"
The build copies the DLL into BepInEx/plugins when that folder exists.
How it works
docs/DESIGN.md: which two game methods every drop goes
through, why the table is synced over a raw channel rather than config sync,
and how the item scan decides which biome a setting lands under.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: