RepairRequiresMaterials

v1.1.0·Updated 2026-10-05

Repair gear with costs based on recipes in a compact vanilla UI with optional chest support. Level Crafting for free repairs, bonus items, and faster gear swaps. Alt+Use the incinerator to dismantle g

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About this mod Author’s original text

RepairRequiresMaterials

Recipe-based equipment repair, Crafting-skill bonuses, and incinerator dismantling through Valheim's existing UI.

Showcase

Material-based repair

See the selected equipment, its durability, and every required material beside Valheim's original repair button.

Scroll over the repair button to cycle through every item the current crafting station can repair.

Repair the selected item directly with its displayed recipe materials.

Crafting skill bonus

A deterministic Crafting-skill roll can replace the material requirements with a free repair.

Incinerator dismantling

Eligible equipment is converted back into a configurable share of its base and cumulative upgrade materials.

Hold the configured modifier and use the incinerator to dismantle items while ordinary use remains unchanged.

Features

  • Repairs equipment with materials from its exact crafting recipe.
  • Keeps the vanilla repair button and adds a compact material strip with subtle per-slot backgrounds.
  • Uses Crafting skill for free repairs, bonus output, and faster equipment changes.
  • Lets queued equipment changes temporarily interrupt sprint instead of being discarded.
  • Pulls missing repair materials from permitted AzuCraftyBoxes containers when available.
  • Dismantles equipment and explicitly allowed items in an incinerator without replacing normal incineration.
  • Includes English and Korean UI text.

Repair

Open a crafting station that matches the equipment's recipe and required station level. Only damaged equipment that the current station can repair is shown.

  • Hover the vanilla repair button.
  • Use the mouse wheel to select damaged equipment.
  • Check the material icons and available/required counts.
  • Click the vanilla repair button.

The player inventory is used first. If AzuCraftyBoxes is installed, permitted nearby containers can provide the remainder. Snapshot-only kg Item Drawers are excluded because their removal cannot be verified safely.

Repair cost

full repair cost = base recipe amount × (Base Material Cost Percent / 100)

+ (quality - 1) × amount per level × (Quality Increment Material Cost Percent / 100)

payment = full repair cost × (missing durability bucket / 100)

For an upgrade-only recipe with no crafting material cost, the first upgrade amount is used as the base recipe amount.

Durability uses 10% buckets; for example, 51-60% remaining durability counts as 40% missing. Fractional costs use stochastic rounding: 0.1 costs one item with a 10% chance, while 1.8 always costs one and has an 80% chance to cost a second. The fractional roll stays fixed for that item and repair cycle, so reopening the UI cannot reroll it; the required amount can still change when the cost itself changes.

Free Repair Damage Threshold Percent defaults to 10: damage strictly below the threshold has no material cost. At the threshold, normal costs apply without subtracting the free band. For example, 20 makes damage below 20% free, while 37% damage still uses the existing 30% cost bucket. 0 disables the free band; 100 applies costs only to fully broken items. If a lower threshold allows damage below 10%, that damage uses its exact percentage instead of the zero bucket.

Minimum One Material Per Repair defaults to Off. Enable it to prevent each positive fractional material cost from rounding down to zero. It does not charge for the free damage band, excluded materials, or zero-cost settings, and does not replace stochastic rounding with always rounding up. Crafting-skill free repairs still apply, and an either/or recipe still uses only one ingredient.

Equipment, Trophy ingredients, and upgrader-only catalysts such as Battle and Protection Idols are excluded from repair costs. Upgrader-only catalysts are also never returned by incinerator dismantling. Ammunition remains valid unless Repair Material Blacklist excludes it. If no eligible exact recipe retains an allowed ingredient, that equipment is omitted from the repair list. Recipe-less equipm

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
RepairRequiresMaterials-1.1.0.zip
File size
342.9 KiB