RepairAll
Automatically repairs all eligible equipment when interacting with the appropriate crafting station.
About this mod Author’s original text
RepairAll
By Dedryx
Automatically repairs all eligible equipment when interacting with the appropriate crafting station.
Features
- Repairs all damaged inventory items eligible at the station being used.
- Uses Valheim's own repair eligibility logic, including station type and level checks.
- Does not allow an inappropriate station to repair items it normally cannot repair.
- Restores normal maximum durability without changing durability rules.
- Consumes no materials because vanilla repairing consumes no materials.
- Plays the station's repair sound once when one or more items are repaired.
Client-Side Only
RepairAll is entirely client-side. The dedicated server does not need the mod, and other players do not need to install it.
Installation
- Gale: import the ZIP as a local mod or install it after publication.
- Mod Manager / r2modman: import the ZIP as a local mod or install it after publication.
- Manual: copy RepairAll.dll into BepInEx/plugins/RepairAll/ in the active Valheim installation or mod-manager profile.
Configuration
BepInEx creates BepInEx/config/dedryx.repairall.cfg on first launch.
[General]
EnableRepairAll = true
Set EnableRepairAll to false to disable automatic repairs. Vanilla manual repair remains available.
Compatibility
- Valheim 1.0
- BepInEx 5
Built and checked against Valheim 1.0.12.
Achievements
Valheim 1.0 normally blocks achievements when it detects a modded client. Players who want achievements while using mods may need an achievement-enabler such as Unshamed. It is optional and is not bundled or required by RepairAll.
Issues / Source
Source repository / issue tracker: not yet published.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: