RegenerativeNature
Let the trees grow and replenish mined ores
About this mod Author’s original text
This mod contains some configuration that can be used to regenerate the nature from chopped trees and mined ores.
To use this, you will need to also use SpawnThat (linked as dependency).
If you already use your own spawners for SpawnThat, make sure that the used IDs (3000-300x and 4000-400x) don't colide with yours.
Changelog:
1.0.3: with the fixes coming with SpawnThat 0.11.x the spawning of trees and ores is also fixed and proved working well - no mass spawning without respecting distances will happen anymore. Also adjusted altitude settings, since some were out of range.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: