Regeneration
Fork of aedenthorn/Regeneration for Valheim 1.0. Configurable health and stamina loss and regeneration.
About this mod Author’s original text
Regeneration
Updated for Valheim 1.0
A fork of aedenthorn/Regeneration
Original link:
| GitHub
Health and Stamina Regeneration
Adds various configurable tweaks to health and stamina loss and regeneration.
Settings
This mod adds config variables for the following properties:
- Stamina loss (multiplier, affects any loss of stamina)
- Swim stamina loss (values for min and max skill)
- Dodge stamina loss
- Jump stamina loss
- Block stamina loss
- Sneak stamina loss
- Run stamina loss
- Fish reeling stamina loss
- Encumbered stamina loss
- Build stamina loss (multiplier, because this is set by the tool)
- Stamina regeneration (multiplier)
- Stamina regeneration cooldown time (multiplier, this is the pause before regen starts)
- Health regeneration (multiplier)
- Health regeneration timer (multiplier)
- Eitr regen rate
To change these settings, edit the file BepInEx/config/cjayride.Regeneration.cfg (created after running the game once with this mod) using a text editor.
You can adjust the config values in-game using Config Manager.
For the multipliers, 1 would be no change, 2 would be twice the amount or time, 0.5 would be half, etc.
Configuration
Run the game once to generate this config file: BepInEx/config/cjayride.Regeneration.cfg
Contact
- 𝕏: x.com/cjayride
- Discord: discord.gg/cjayride (find me at the top of the user list) "cjayride"
- Twitch: twitch.tv/cjayride
AI Generated
This code was not AI Generated, however, AI was used to verify that it works with the new version of the game.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: