ReforgedPotential
Forge of Potential is now configurable, featuring many options like adjustable upgrade and break chances, craftable idols, boss progression, idol progression, and more.
About this mod Author’s original text
Reforged Potential
With Valheim's new addition of Forge of Potential we can now upgrade our gear beyond limits, but it comes with the risk of losing your gear and I didn't want that.
This Mod solves that problem while trying to keep a balanced experience.
Features
- Fully Customizable Forge of Potential
- Forge of Potential upgrade chance is now 100% by default, can be turned off.
- Idols are now craftable with configurable recipes to meet your own needs.
- Upgrade crafting base duration and per item level duration increase is now configurable.
- Configurable upgrade cost and cost scaling.
- Boss Progression
- Upgrade material Progression
Config
akuichi.ReforgedPotential.cfg
The mod features highly configurable settings
Server Only
| Config name | Default Value | Description |
|---------------------------|---------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Enable Server Sync | true | If true, config values are synchronized from the server to clients. |
Upgrade Settings
| Config name | Default Value | Description |
|---------------|--------------------|-----------------|
| Upgrade Chance | 1 (100%) | The chance for an upgrade to succeed (Ex. 1 = Item will always upgrade without failure, 0 = Item will trigger failure) |
| Break Chance | 0 (0%) | Whenever an upgrade fails, this is the chance that will determine if the equipment will break or degrade (Ex. 1 = Item will always break on upgrade failure, 0 = Item will just degrade 1 level on upgrade failure) |
| Consume Idols Only On Failure | false | If true, idols are just consumed and the item doesn't lose a level (Triggering a break still removes the item) |
| Cost Start | 1 | This is the starting idol cost for upgrades before any additional calculations are made |
| Cost Increase Per Interval | 1 | Additional ingredient cost each time the cost scaling interval is reached starting at Cost Scaling Level Start. (Starting at level X, the upgrade cost increases by this amount every Y levels. For example, with an increase of 1 every 2 levels starting at level 6: levels 1–5 cost 1, levels 6–7 cost 2, levels 8–9 cost 3, and so on.)|
| Cost Increase Interval | 1 | Number of levels between each cost increase. Set to 0 to disable cost scaling.(Ex. a value of 2 means the idol cost for the next upgrade will increase every 2 levels) |
| Cost Scaling Level Start | 1 | Level after at which cost scaling starts. |
| Upgrade Crafting Time Base Duration | 2 | Base crafting duration for upgrading. This is the base time it takes to upgrade an equipment (Game Default is 8) |
| Upgrade Crafting Time Duration Increase Per Level | 1 | Additional crafting duration per item level. This is the additional time added per item level to the total crafting time. (Game Default is 1) |
| Refund Idols On Break | false | If true, a percentage of the idols used are refunded when an equipment breaks |
| Refund Idols On Break Starting Level | 5 | Calculation of the refunded idols starts at this level. (Ex. at value 5: Levels 1-4 are not included for the idol refund calculations) |
| Refund Idols Percentage On Break | 0.3 (30%) | Percentage of idols refunded when an equipment breaks. It returns the set percentage of the idols used for each tier, 30% means 30% of each idol type used |
| Enable Level Cap | false | If true, a level cap is enforced for all equipment upgrades (This takes precedence over boss upgrade limits) |
| Level Cap | 10 | The maximum level that an equipment can be upgraded to if Enable Level Cap is set to true. |
Global Notifications
| Config name | Default Value | Description |
|------------------------------------|---------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Enable Global Upgrade Notifications
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: