RecipePinner

v1.5.1·Updated 2026-09-15

Pin any recipe or build piece to your HUD and track the materials you still need in real time. Group pins into named projects, manage them from the My Pins panel, and optionally count nearby chests.

Screenshots 8 screenshots

About this mod Author’s original text

Recipe Pinner

Your crafting companion for Valheim

Pin recipes. Track materials. Group projects. Craft smarter.

Stop running back and forth between chests just to remember how much Iron, Wood, Resin, or Black Metal you still need.

📌 What Is Recipe Pinner?

Recipe Pinner is a quality-of-life mod that pins crafting recipes and building pieces straight to your HUD and tracks their materials in real time - what each one still needs, what you already have, and optionally what is sitting in the chests around you.

Pin a few things, group them into a named project, and the running total stays in front of you while you play. No walking back to the workbench to check whether you still need Iron.

Less menu checking. Less guessing. More building, crafting, and exploring.

✅ Requirements and Compatibility

| | |

|:--- |:--- |

| Game version | Valheim 1.0 or newer. This build cannot run on 0.221.x - if you are still on an older game version, stay on Recipe Pinner 1.3.2. |

| Needs | BepInExPack Valheim 5.4.2350 or newer, and nothing else. |

| Install on | Your own game only. Recipe Pinner draws a HUD and reads your own inventory - it sends nothing over the network, so it works in multiplayer whether or not anyone else has it, and a dedicated server does not need it. |

| Optional | Configuration Manager, to change any of the sixty settings in-game. |

| Other UI mods | The horizontal HUD layout exists for MyLittleUI users, and the My Pins button can be moved out of another mod's way. If something fights with it, please report it and name the other mod. |

⭐ Key Features

📍 Pin Recipes And Building Pieces

Hover over a crafting recipe or Hammer build piece and press the Pin hotkey. Press it again on the same recipe to raise the count, and every material total follows. Building pieces from the Hammer work exactly like crafting recipes. Defaults and rebinding are in the Controls section below.

Valheim 1.0 gives one upgrade two prices: the ordinary materials at a normal station, or a single Idol at the Forge of Potential. Pin an upgrade while standing at the Forge of Potential and the pin asks for the idol; pin it anywhere else and you get the ordinary materials. Levels past an item's usual quality cap can only be reached at the Forge of Potential, and they can be pinned now too.

Your pin and unpin keys also appear in Valheim's own button-hint bar, alongside Move and Use, and follow your keys if you rebind them. The unpin hint stays out of the way until you have a pin it can actually remove.

Pin the same recipe more than once and each material row also shows what a single one costs, in brackets. Ten stone axes need fifty wood, so the row reads 8/50(5) - the total stays red because fifty is out of reach, while (5) turns green the moment you can afford one axe. No mental arithmetic to find out whether you can craft one right now. Turn it off with ShowSingleUnitRequirement.

🧩 My Pins And Pin Groups

The My Pins panel lists everything you have pinned, and every row carries its own materials underneath the name, with the same have/required numbers and colours the HUD uses. A row tells you whether you can make that thing right now, rather than just naming it.

From the panel you can:

  • Remove pins, or change how many copies of a recipe you want.
  • Select several pins and combine them into a named group.
  • Expand a group to see its members, each with its own materials.
  • Adjust a member's count, or disband the group back into individual pins.

Groups are ideal for armor sets, building projects, portal kits, food prep, and other multi-recipe goals. A group appears as one HUD pin with a merged material list and a stacked-cards group icon. The group's own row shows no materials - open it, and each member shows its own, which answers the question a merged list cannot: which one of these can I craft right now?

Duplicate pins can also be split between groups or kept as individual pins, so one recipe can belong to more than one project.

When a group nee

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
RecipePinner-1.5.1.zip
File size
226.6 KiB