RecallMod
Adds a recall item that teleports you to home
About this mod Author’s original text
Recall Mod
Adds a Recall Item to Valheim — a consumable item that teleports you back to your spawn point after a short channel, similar to the recall mechanic found in MOBA games.
Features
- Recall Potion: a stackable consumable item.
- Using it starts a 6 second channel. Stay put and stay safe — taking damage during the channel cancels the recall.
- On successful channel completion, teleports you to your bed spawn point (or a fallback location if you haven't slept in a bed yet).
- Crafted at the Workbench.
Recipe
| Material | Amount |
|---|---|
| Greydwarf Eye | 5 |
| Surtling Core | 2 |
| Fine Wood | 1 |
Crafting station: Workbench
Requirements
- BepInExPack Valheim
- Jötunn, the Valheim Library
Both are installed automatically if you use a mod manager (r2modman, Mod Manager, or Vortex).
Installation
With a mod manager (recommended)
Install through r2modman or the Mod Manager — dependencies will be resolved automatically.
Manual
- Install BepInExPack Valheim and Jötunn first.
- Extract this mod's contents into BepInEx/plugins/RecallMod.
- Launch the game.
Known limitations
- No visual channel bar yet — cancellation is silent aside from a center-screen message.
- No configurable channel time or recipe (planned for a future update via BepInEx config).
Compatibility
Works in multiplayer. Every player needs the mod installed; dedicated servers need it too if item validation is enforced.
Feedback
Found a bug or have a suggestion? Open an issue on the mod's repository or leave a comment page.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: