ReadyViking
A compact F8 readiness overlay for meals, weapon durability, Rested, ammunition, inventory space, and carried weight.
About this mod Author’s original text
ReadyViking v0.1.0
ReadyViking is a compact, local readiness overlay for Valheim. Press F8 to open or close it. The overlay automatically hides after its configured duration and refreshes one snapshot when it is opened.
Features
- Active meals
- Equipped weapon and weapon durability
- Rested status and remaining time
- Compatible ammunition count for weapons that use Valheim's standard ammo-type system
- Inventory capacity and carried weight
- Statuses shown as OK, WARN, MISS, N/A, or UNK
The ammunition path was live-tested with bows and arrows, an arbalest and bolts, additional compatible vanilla ammunition cases, and Blob Bomb. Modded weapon compatibility may work when a weapon uses Valheim's standard ammo-type system, but third-party weapons are not guaranteed.
Safety and Scope
- Client-side, read-only overlay
- No gameplay, balance, inventory, item, or player-state changes
- No item creation, repair, movement, selection, use, or consumption
- No continuous polling or background scanning
- No network calls, server RPCs, or multiplayer synchronization
- No Harmony patches
- No portal requirement or portal check
Installation
Install through a compatible r2modman profile after publication, or place ReadyViking.dll in the Valheim profile's BepInEx/plugins/ReadyViking/ directory for a manual installation. Start the modded profile and press F8.
Tested Environment
- Valheim 0.221.12
- BepInEx 5.4.23.3
- dependency: denikson-BepInExPack_Valheim-5.4.2333
Limitations
The overlay is a point-in-time snapshot and does not update while it remains open. Unknown or modified data may conservatively appear as UNK. No low-ammunition warning threshold is included. Portal materials are intentionally not evaluated.
Version: 0.1.0
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: