RavenIsle

v1.0.11·Updated 2026-10-12

BETA. A late-game island beyond the edge of the world: four regions, the game's own dungeons, gates and keys, a raven keeper's quests and the Barrow Warden. Reached by a Raven portal built from a rare

About this mod Author’s original text

RavenIsle

A late-game island beyond the edge of the world. It has four regions, the game's own dungeons, gates that need keys, a raven keeper with a quest line, and a boss who holds the way home.

Beta. RavenIsle is still being tested on a live two-player server. Expect rough edges, and back up your world before you first step through. Bug reports are welcome.

Find a rare Raven stone in an early chest, build the Raven portal, and step through to Raven Isle: Jarl Hrafn's last hold, sealed by his undying Warden. Light the beacons, clear a dvergr mine, storm a charred fortress and brave a frozen hall to recover Hrafn's three heirlooms. Then climb to the summit and wake the Barrow Warden.

Features

  • An island of its own, off the map. About 1.1 km across, in its own sea beyond the edge of the world. It has five areas:
  • The Landing: meadows and the keeper's camp.
  • Mistwood: dvergr ruins in the mist.
  • The Ashfields: lava and charred ruins.
  • Frostpeak: the frozen north.
  • The summit: the Warden's barrow.
  • Its own map. On the isle your map shows the isle, with its own fog of war and markers for the places you've found. At home your world map is untouched.
  • The game's own places. Thirteen of the game's buildings and dungeons stand on the isle, each with its creatures and loot: an infested mine, a charred fortress, the frozen hall of Mörkhalla, a Morgen's pit, watchtowers, ruins and more.
  • Gates and keys. Ridges divide the regions. The Ember gate and the Frost gate stay sealed until someone finds their key. Climbing around a gate doesn't help, because sealed regions burn or freeze anyone inside.
  • Munin's tasks. Munin, Odin's raven, keeps the isle. Five tasks lead from lighting the beacons to the Warden's fall, plus a side quest for six ravens' hoards hidden in high places. Each task pays coins, and the last one also gives the Raven cloak.
  • Harder the deeper you go. Creatures gain extra stars, health and damage in each region past the Landing.
  • The Barrow Warden. A towering draugr lord with a boss health bar and 20,000 health. It raises its dead at two-thirds and one-third health.
  • The nightmare rule. Die on the isle and you wake in your own bed: "It must have been a nightmare..." What you carried stays on the isle. The Raven portal takes you back for it.
  • Optional one-way trip. When switched on, the isle's portal stays dark until the Warden falls. After that it works both ways for good.
  • Shared progress. Lit beacons, found keys, opened gates and the Warden's fall count for everyone in the world. Each player collects their own rewards from Munin.

How to use

  • Find a Raven stone. It turns up rarely (about 1 in 12) in Meadows and Black Forest chests, burial chambers and troll caves. Each of those chests gets one roll the first time it loads with the mod installed, so in an older world even chests you emptied long ago are worth checking again.
  • Build the Raven portal. Hammer > Misc, next to a Workbench. Default cost: 1 Raven stone, 20 Fine wood, 10 Greydwarf eyes and 2 Surtling cores.
  • Step through with your best gear and food. You arrive at the Raven stones at the Landing.
  • Talk to Munin by the fire at the keeper's camp. The task tracker under the minimap shows what to do next.

| Key | Action |

|---|---|

| E | Talk to Munin, use the Raven portal, light a beacon (with wood), open a gate, read a lore stone, lay the heirlooms on the altar (the game's Use key) |

Console commands (the cheat ones need the game's cheats or Server devcommands):

| Command | What it does |

|---|---|

| ravenisle | Shows the isle's progress: beacons, keys, heirlooms, the Warden, hoards and the current task |

| ravenisle_give [stone, emberkey, frostkey, heirlooms, cloak] | Cheat: gives you a Raven stone, or the named item |

| ravenisle_goto [place] | Cheat: takes you to the isle, or to a place on it (camp, mine, fortress, frosthall, altar, ember_gate, frost_gate) |

The quest, step by step (spoilers)

  • Light the beacons. Feed wood to the

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-Jotunndenikson-BepInExPack_Valheim

File & checksum

Filename
RavenIsle-1.0.11.zip
File size
113.4 KiB