Rapiers of Valheim
Twelve craftable rapiers from the Meadows to the Deep North, with fencing attacks, ornate guards, elemental blades, and Veilneedle's mist-clearing enchantment.
About this mod Author’s original text
Rapiers of Valheim
Twelve craftable rapiers spanning the Meadows through the Deep North. Fight with two precise thrusts followed by a descending slash, with custom fencing poses, advancing footwork, and a different hilt and blade for each weapon.
Features
- Twelve weapons using Valheim's Swords skill, with crafting recipes and four quality levels.
- Two thrusts and a third slash by default. The secondary attack plays at twice its native animation speed and lunges about 2.5 metres in a quick burst, timed with the thrust.
- A fencing guard with the free left fist braced against the hip. Legs retain Valheim's normal blocking pose and movement animations. Native blocking is retained when using a shield or other offhand item.
- Piercing damage on thrusts; the third slash converts the physical damage to slashing while retaining elemental damage.
- Veilneedle: an iridescent blade, reflective silvery-black guard and pommel, black leather grip, and Mistwalker-style blade mist that clears nearby Mistlands fog while equipped.
- Aurora Needle: northern colors and an open silver guard, with damage based on the native Frostfire sword.
- Golden Rune Rapier: dark forged steel, a green leather grip, a gilded guard, and gold runes along roughly the lower half of the blade, with damage based on the native Thunderblood sword.
- Corrected right-facing guards on Aurora Needle and Golden Rune Rapier.
- Configurable damage, stamina, reach, attack styles, and footwork.
Requirements
Prepared and checked on Valheim 1.0.16 for Windows with:
- BepInExPack Valheim 5.4.2333
- Jotunn 2.30.2
The Deep North weapons require game content from this version. Older Valheim versions are not supported by this release. Other operating systems and later dependency versions have not been verified.
Installation
Mod manager — recommended
- Select Valheim and your preferred profile in Gale, r2modman, or Mod Manager.
- Install Rapiers of Valheim and its listed dependencies.
- Launch the game through that profile's modded launch option.
- Reach the main menu once to generate the configuration file.
For a local release ZIP before publication, use your manager's local-mod import feature if available. Otherwise, open the profile folder and copy the ZIP's BepInEx/plugins/AlternatingRapier folder into the profile's BepInEx/plugins directory. Install the two dependencies separately in that profile.
Manual installation — Windows
- Close Valheim. Back up your characters, worlds, and existing mod configuration before updating a modded installation.
- Install BepInExPack Valheim using the instructions on its package page. The contents of its BepInExPack_Valheim folder belong beside valheim.exe.
- Install Jotunn in BepInEx/plugins/Jotunn according to its package instructions.
- Extract this ZIP and merge its BepInEx folder into the Valheim installation directory.
- Check that this file exists:
Valheim/
valheim.exe
BepInEx/
plugins/
Jotunn/
Jotunn.dll
AlternatingRapier/
AlternatingRapier.dll
- Launch Valheim and reach the main menu. Check BepInEx/LogOutput.log for Loading [Rapiers of Valheim 1.0.0] and the weapon registration messages.
The mod's models, textures, and inventory icons are embedded in its DLL. No Blender files or separate asset installation is required. BepInEx and Jotunn are downloaded separately.
Updating from Alternating Rapier
This is the renamed release of Alternating Rapier. The plugin ID, item IDs, DLL name, and configuration filename are preserved for existing items and settings.
Close the game, then replace your previous AlternatingRapier.dll. Keep only one copy in the active profile or manual installation. If an older test build is directly inside BepInEx/plugins, remove that old DLL after backing it up; do not leave it alongside the new subfolder copy. In a manager, disable or remove the old Alternating Rapier package before enabling this one.
Keep your existing configuration if you want to retain your settings. To res
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: