RadiusRings
Concentric, terrain-hugging distance rings around your character in configurable meter increments, toggled with a key bind, so you can judge distances by eye instead of guessing.
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About this mod Author’s original text
Radius Rings
Draws concentric, terrain-hugging rings on the ground around your character,
spaced at a configurable number of meters (5m by default), out to a
configurable maximum radius. Every Nth ring is drawn brighter and thicker, and
every ring carries a floating "Xm" label, so you can judge distances by eye
instead of guessing.
Useful for anything measured against a fixed range — weapon reach, aggro
radius, building footprints, or (the case this was built for) checking how far
apart placed markers are relative to a mod's own distance-gated behaviour.
Usage
Press the toggle key (RightAlt+R by default) to show or hide the rings.
They follow you and hug the terrain as you move.
Configuration
All settings live in the BepInEx config file for this plugin
(EleventhTower.valheim.radiusrings.cfg), or in your mod manager's config editor.
| Setting | Default | Description |
| --- | --- | --- |
| Toggle Key | R + RightAlt | Shows/hides the rings. |
| Max Radius | 50 | Rings are drawn out to this distance, in meters. |
| Ring Spacing | 5 | Distance between rings, in meters. |
| Ring Segments | 64 | Points per ring circle. Higher is smoother but costs more per refresh. |
| Update Interval | 0.15 | Seconds between ring refreshes while visible. Lower is smoother but costs more. |
| Highlight Every | 2 | Every Nth ring is drawn brighter/thicker (e.g. 2 highlights 10m/20m/30m... at 5m spacing). 0 disables highlighting. |
Installation
Install via a mod manager (r2modman Mod Manager / Vortex) like
any other Valheim mod — it depends on BepInExPack, which will be
pulled in automatically.
Manual install: drop RadiusRings.dll into BepInEx/plugins.
License
MIT — see LICENSE.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: