RadiantLunesword

v2.0.1·Updated 2026-09-10

Adds one new two handed sword with a simple custom blade mounted on Krom's handle.

Screenshots 4 screenshots

About this mod Author’s original text

By default is crafted at a Black Forge with Silver, Eitr, a Black Core, and a Iolite gem. Stats and recipe configurable in ReepusDelmeepusSword.cfg

Changelog

2.0.1

  • updating dependency versions for 1.0, no feature or functionality changes

2.0.0

  • converted to use Jotunn for easier long-term maintainability - thank you to OrianaVenture for handling the move

1.7.0

  • update for upcoming patch
  • disabled configs
  • item names and descriptions missing for foreseeable future

1.6.0

  • minor particle addition during primary attack swings
  • QoL-oriented buffs
  • switched out Seeker Trophy crafting req for an Ashlands (PTB currently) material

1.4.0

  • PTB fix which appears backwards compatible with live branch

1.3.6

  • updated for gaem

1.3.5

  • decreased normal map intensity

1.3.4

  • added himmin afl on-hit lightning fx to attacks

1.3.3

  • literally just updating screenshots

1.3.2

  • slight optimization

1.3.1

  • slightly revised primary attack particle, trail is always at the tip now

1.3.0

  • added attack particle flashes again
  • big ty to hugo for helping figure out a way simpler and more robust way to implement the logic for this

1.2.0

  • removed particle trash, too much fucking bullshit to deal with

1.1.5

  • just removed some fx copies that are no longer needed

1.1.4

  • pulled hit, block and swing sound fx directly from krom in code for consistency - should also hopefully resolve a longstanding bug where those effects

wouldn't register on other players' swords

  • particle effects will not show on other players' swords for now

1.1.1

  • fixed bug from last update's last-minute particle code change

1.1.0

  • minor tweaks to model
  • added simple blade particle effects that are visible only during attacks
  • current implementation makes it such that these effects won't be visible on clones of the item made through things like wackys or rrr

1.0.4

  • changed some internal fx names, shouldn't have any noticeable impact

1.0.3

  • very slight tweak to cloned handle, still not exactly like vanilla

1.0.2

  • should support Vulkan now too

1.0.1

  • added Light LOD to point lights on the blade

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-JotunnValheimModding-JsonDotNET

File & checksum

Filename
RadiantLunesword-2.0.1.zip
File size
541.7 KiB