RacesOfValheim
A Valheim mod that adds ten custom playable races (Aswid, Draugh, Dvergar, Fenrir, Furling, Skadi, Skeleton, Sverm, Trenta, Trol) each with unique abilities, traits, race stations and a deep boss-driv
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About this mod Author’s original text
RacesOfValheim
A comprehensive Valheim mod allowing you to play as unique races, each providing new mechanics, visual forms, and a progression system for your journey.
Languages: English · Italiano · Русский. The mod follows the language set in Valheim. See Translations.
Development & Feedback
This is a stable release, but more races and refinements are planned!
Wiki:
Bug reports, feedback, ideas:
Support the mod: Patreon — NandorTheModder
New in v1.5.8
Three Skeleton fixes. The Yagluth auto-resurrect now plays the crypt rise, so you climb out of the ground instead of staying on your feet. Wild creatures of your faction no longer attack your bound skeletons. The Bound Bone Pile and the Bound Sentry can be built on floors and foundations, not only on the ground. Full details in the changelog.
Features
Races of Valheim introduces 10 custom playable races:
- Skeleton
- Stamina-less Combat: Skeletons use no stamina and do not have a stamina bar.
- Undead Diet: Cannot eat normal food. Max health increases automatically as you defeat bosses to make up for lack of food buffs.
- Lit Sockets: Your skull carries the eye lights of the creature your tier is built from, in that creature's own colour — so they change as the body does.
- Skadi
- Ice Affinity: Resistant to cold, with unique frost mechanics.
- Drake Form: Can transform into a frost Drake, letting you fly.
- Dragon Form: Evolve into Moder and later even the Skeleton Dragon.
- Elemental Magic: The Cold Spell and all three dragon breaths raise the Elemental Magic skill when they connect — one cast is worth one cast, however many shards it throws. The Frost Aura earns a fraction of that per tick that actually burns something. Both amounts are configurable, and the dragon forms' melee stays on Unarmed, where it always was.
- Fenrir
- Beast Form: Transform into a wolf-like beast.
- Cultist Form: Transform into a Cultist. Its claws cost nothing, but the fire breath (hold Right Mouse) runs on eitr — 12.5 per second — and eitr comes from the Mistlands, so the form unlocks at Yagluth with its flames still out of reach. Holding the button with an empty pool now says so.
- Cursed Claws: The wolf's hands, kept on in the man's shape — see Claws.
- A Pack of Your Own: The Pack Trough keeps a standing pack of wolves, ulvs and, late, fenrir — see Race Stations.
- Progression: Forms grow as you defeat bosses, unlocking new powers and reducing cooldowns. Immune to fall damage.
- Aswid
- The Vampire: Life-draining abilities.
- Bat Form: Press G to become a bat and fly. Monsters see, hear and wake for the bat, and can hurt it — both are configurable under Aswid - Bat Form if you would rather scout untouched.
- Vampiric Aura: A passive life-draining aura around you, always on in every form (half damage as human, full as bat, double as mist) — no key to hold. Press [I] to toggle it (and Devour) off, e.g. before trading with Haldor or Hildir, since it does not recognize traders from monsters.
- Blood Magic Mastery: Cast Blood Magic items with infinite Eitr (health cost only).
- Benedictus et Afflictus: Passive speed/jump bonuses double at night.
- Claws of the Beast: Press [K] to grow blackened claws for a limited time — see Claws.
- Burning Eyes: Spectral green sockets, smoke trailing off them, that hold a red glow only in the final stage.
- Undead Vigor: Infinite stamina. Consume the lifeforce of enemies instead of eating normal food.
- Furling
- Goblin Heritage: Play as a Goblin (Fuling). Males have no beard/hair.
- Combat Mastery: All combat skills gain 2x XP permanently.
- Boss-Driven Progression: Every boss unlocks a new racial ability.
- Trol
- Trol Heritage: 20% larger than a human.
- Kindling: the one drawback — fire lands 50% harder on a Trol than on anyone else, and no armour or resistance changes that.
- Immense Strength: Increased carry weight; armor scales up as you defeat bosses.
- Rock Throwing: Hurl huge boulder
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: