QuietPortals
Adjust the volume and activation range of portals or silence them completely
About this mod Author’s original text
Quiet Portals
Save Your Eardrums: Change the volume and activation distance of portals!
Portals are loud and distracting, especially if you have an array of them close together, or in a confined space. QuietPortals can adjust the the activation distance and volume of portals or silence them completely.
New
- Updated for Valheim 1.0
Configuration
General
- Portal Volume: The volume level of an active portal. From 0 (off) to 100. Default is 80
- Activation Range: The range (in meters) from a player at which a portal activates. From 0 to 10. Zero (0) will shut off activation effects entirely. Default is 3.
Utility
- LogLevel: Controls the level of information in the log.
In-game reconfiguration
You can use Configuration Manager (or similar) mod to change the configuration without exiting the game. You can also force a configuration update by editing the config file.
Compatibility issues & defects
- If you find a compatibility issue please post it on mod-help on Discord. Be sure to include the mod name and version you think may be incompatible.
- If you have a bug please report it in mod-help on Discord. If you do post a bug report, please make sure to include the following:
- Your version of this mod
- What you were doing, or attempting to do when it happened
- If it's repeatable - i.e., can you duplicate it?
- The exact behavior you observed (or didn't observe)
- If possible, post a capture of the log file with errors (errors always begin with this mod's name) on Discord
You can find all Neobotics released mods on:
-: NeoboticsOnThunderstore
-: NeoboticsOnNexus
- Hexium: NeoboticsOnHexium
Your comments and feedback are always welcome. Post or Discord: NeoboticsOnDiscord
Shout out to Kitsune for the suggestion for adding the activation range!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: