QuickTeleport
Faster portal and instant dungeon teleports with Official OdinPlus Quick Teleport. Compatible with Valheim 1.0 (Deep North) and Teleport Everything ecosystem. No patches needed.
Screenshots 3 screenshots
About this mod Author’s original text
Quick Teleport 2
Fast, reliable portal and dungeon transitions for Valheim. Install it and play: the recommended defaults are ready to use.
Compatible with Valheim 1.0 Deep North update.
Some portal loadings can be slow until the destination is fully ready, especially on remote servers or around large builds. Quick Teleport makes transitions faster and more reliable by waiting for the screen to fade, letting Valheim move your character, and giving portal destinations a brief chance to finish arriving before the screen clears.
Still want to make it even faster? The mod has options to tweak the fade and arrival safety for portals and dungeons, so you can make your own trade-off between speed and reliability.
What changed in 2.0
Quick Teleport now follows Valheim's current teleport sequence instead of changing legacy timing directly. It waits for the screen to fade, lets Valheim move your character, and gives portal destinations a brief chance to finish arriving before the screen clears. This makes fast travel more reliable on remote servers and around large builds.
Portals and dungeons have their own settings. Dungeons stay fast by default; portals get a small safety delay to reduce buildings, terrain, or creatures appearing late.
In action
Portal teleport
Dungeon teleport
Distant portal destination
Install
Recommended: install with Gale. Gale can use both the Hexium and catalogs and imports existing profiles on startup. Use Gale for Hexium releases; r2modman and Mod Manager do not support the Hexium catalog.
Manual: install BepInExPack for Valheim, then place QuickTeleport.dll in Valheim/BepInEx/plugins.
Quick setup
Most players should leave the defaults unchanged. To open an in-game config menu, optionally install BepInEx Configuration Manager and press F1.
The config file is BepInEx/config/elg.QuickTeleport.cfg.
| If you want to… | Change this setting |
| --- | --- |
| Turn the mod off | General / Enable Quick Teleport → Off (Default On)|
| Keep normal portal timing | Portals / Enable Faster Portals → Off (Default On)|
| Keep normal dungeon timing | Dungeons / Enable Faster Dungeons → Off (Default On)|
| Use a quicker fade | Set Portal Fade Time or Dungeon Fade Time between 0 and 2 seconds |
| Make a portal slightly more cautious | Raise Portals / Portal Load Safety Delay above its default 0.50 seconds |
| Troubleshoot one teleport | Turn on General / Enable Teleport Diagnostics, reproduce the issue, then check the BepInEx log |
| Make close portal teleports instant (use with caution) | Reduce Portals / Portal Load Safety Delay to 0 as explained below |
| Make distant portal teleports instant (use with caution) | Change Safety / Arrival Safety, as explained below |
Portal Load Safety Delay
Portals / Portal Load Safety Delay (default 0.50s, range 0–5s) is not a loading wait. It is a short settling window that starts only after the destination has finished loading and stays stable — extra insurance against objects rearranging themselves right as you arrive.
- Raising it makes arrival more cautious; useful if remote bases or busy portals still appear to "shuffle" or pop in as you land.
- Setting it to 0 is safe in the sense that it never skips loading — terrain and objects still load first under Full World, and the game itself is never overridden. You simply accept the first frame the destination reports ready, so on an active destination (many players, carts, ongoing building) objects can still change right after you appear.
- Dungeons have their own Dungeon Load Safety Delay, which defaults to 0 because dungeon interiors are small and load almost instantly.
No setting here risks save corruption or server instability; the trade-off is purely between arrival speed and how polished the landing looks.
Arrival Safety
Safety / Arrival Safety decides how much of the destination must load before the teleport ends. Whatever you pick, QuickTeleport never lets a teleport finish before Valheim has
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: