QuickStackStorePersonalData
Keeps QuickStackStore per-player favorites and trash flags outside BepInEx/config so Gale profile sync cannot overwrite or delete them.
About this mod Author’s original text
QuickStackStore Personal Data
Tiny compatibility patch for Goldenrevolver's Quick Stack - Store - Sort - Trash - Restock.
QuickStackStore normally stores per-player favorites, favorited slots and trash flags in:
BepInEx/config/QuickStackStore_player_.dat
Gale profile sync treats BepInEx/config as synchronized modpack state, so another player's personal.dat file can be removed during a profile update.
This patch redirects QuickStackStore's per-player.dat files to:
%LOCALAPPDATA%/Daishi11/Valheim/QuickStackStorePersonalData/
On first startup it copies any existing QuickStackStore_player_*.dat files from BepInEx/config into the persistent directory if no persistent copy exists yet.
The original files are deliberately left untouched during migration. After one successful in-game test you may remove QuickStackStore_player_*.dat from the master profile's BepInEx/config so Gale no longer distributes them.
Requires Quick Stack - Store - Sort - Trash - Restock. The plugin also declares a hard BepInEx dependency on its GUID and will not load without it.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: