QuickBreeding
Hand-feed two tamed animals and they find each other and produce young in seconds. Per-animal feed, cooldowns and population caps, all configurable.
About this mod Author’s original text
Quick Breeding
Breed tamed animals by hand-feeding them, instead of dropping food and waiting.
Walk up to a tamed animal, look at it and press Use. It takes one item of the configured breeding
food from your inventory. Feed two animals standing near each other and you get one offspring within
seconds.
Ground feeding still works exactly as it always has. Dropping food on the ground tames and breeds
animals at the usual pace, untouched. Hand-feeding is simply a faster, more deliberate option on top.
Features
- Hand-feed to breed, with on-screen feedback at every step — how many feeds an animal still needs,
when it is ready, and when it is expecting.
- One feeding produces one offspring. No runaway pens.
- A cooldown per animal stops the same pair being fed over and over.
- The pair is left hungry after the birth, so they will not immediately breed again on their own.
- Blocked feeds cost nothing. If an animal is on cooldown, if there are already too many animals
nearby, or if nothing is close enough to pair with, you are told why and keep your food.
- Hearts appear over every animal a fed one can actually breed with, so you can see the pairing
range instead of guessing at it. Hearts over nothing means move them closer.
- Each animal gets its own feed, crafted at the food preparation table from something it already eats
plus a yellow mushroom. Boars simply use the yellow mushroom itself.
- Feed items are inedible — they are animal feed, not meals, and do not compete with your own food.
- Every setting is per animal, including which feed works and whether its item is created at all.
Animals added by other mods appear in the config too.
Settings
| Setting | What it does |
| --- | --- |
| EnableMod | Master switch. Off returns everything to normal. |
| HandFeedCooldown | Seconds before an animal can be hand-fed into breeding again. |
| FeedsRequired | Hand-feeds needed before an animal is ready. |
| PregnancyDuration | Seconds between conceiving and the baby appearing. Affects ground feeding too. |
| CheckInterval | Seconds between breeding checks. Affects ground feeding too. |
| BreedChance | Chance per check of progress toward conceiving. Affects ground feeding too. |
| PartnerCheckRange | How far apart two animals can be and still pair up. |
| TotalCheckRange | Radius used to count nearby animals. |
| MaxCreatures | How many animals of a kind can be nearby before breeding stops. |
| BreedingFoodOnly | Whether only the listed feed works, or any food the animal normally eats. |
| ExcludedAnimals | Creatures the mod leaves entirely alone. |
Settings that affect ground feeding default to leaving the game's own values alone.
Per-animal settings
Each breedable creature gets its own section in the config, listed by name:
| Setting | What it does |
| --- | --- |
| BreedingFoods | What hand-feeds this animal. Blank means it cannot be hand-fed at all. |
| GenerateFeedItem | Whether this animal's feed item is created. |
| MaxCreatures | Population cap for this animal alone. |
There is no global food list — an animal is hand-feedable only if its own entry names something.
If you would rather use an item you already have, run the game once so the sections appear, set
GenerateFeedItem to false for that animal and put your chosen item in its BreedingFoods. On the
next run its feed item is never created, so nothing clutters your crafting menu that you do not use.
Example setups
Three settings — CheckInterval, BreedChance and PregnancyDuration — affect ground feeding as
well as hand-feeding. Setting them to 0 leaves the game's own pace alone. Everything else only
affects hand-feeding.
Hand-feeding is the fast option (default)
CheckInterval = 0
BreedChance = 0
PregnancyDuration = 2
HandFeedCooldown = 60
FeedsRequired = 1
Ground feeding behaves as it always has. Hand-feed a pair and the baby arrives in a few seconds, once
per minute per animal. Good if you want a quick option without changing the ground feeding mechanics.
Everythi
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: