Quick Pin
QuickPin - Hold to Pin Resources. Hold the Use key on a resource or point of interest to instantly add a map pin. Fully configurable, with an extensible item allowlist via XML.
Screenshots 2 screenshots
About this mod Author’s original text
QuickPin — Hold to Pin Resources
Press and hold the Use key on a resource or point of interest to instantly add a map pin. Fully configurable, with an extensible item allowlist via XML.
- Hold-to-pin action with a circular progress indicator on the crosshair.
- An extensible allowlist of pinnable items via FrostJack.QuickPin_Items.xml.
Configuration
Config file: Valheim/BepInEx/config/FrostJack.QuickPin.cfg
Keys:
- General.HoldDuration (float, seconds) — how long you must hold Use to pin. Default: 1
- General.ShowHoldHint (bool) — show or hide the "[HOLD E] Tag Location" hint line. Default: true
In-Game Console Commands
Open the Valheim console with F5:
- quickpin_showhint on|off — Toggles the hint line in the hover text.
- quickpin_holdduration — Sets hold duration in milliseconds (100–10000). Example: quickpin_holdduration 1000
If you call a command without arguments, it prints the current value.
Items XML (Allowlist)
File: Valheim/BepInEx/config/FrostJack.QuickPin_Items.xml
Notes:
- item ID (case-insensitive): You can find IDs on the Valheim Wiki (Item IDs page) or by inspecting prefabs.
- name: is the map pin label.
- enabled: toggles whether the item is included.
- You can add, remove, or disable items as you like.
- Restart the game after editing to reload the list.
In-Game Screenshots
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: