Quads Build Orders
Shared ghost build orders and blueprints, a build planner for your party: plan pieces (or import a blueprint) for everyone, then build them by walking up and pressing E.
About this mod Author’s original text
👻 BuildOrders
Version 1.12.1 · all the mods · install it (r2modman, Mod Manager) or the in-game mod manager (F7)
Plan pieces as shared ghost build orders. Your party sees them, you can build one by just walking up and pressing E, and a panel totals the materials you still need. Pick a blueprint in the Plans window (F11), turn its preview into place, and a whole structure appears as ghosts (share blueprints with your friends from the same window): ask an AI assistant to design a fort for you.
📸 Screenshots
The Plans window (F11): blueprints to place, with their size and cost
Building a plan: what it still needs, in the corner
🔍 How it works
Plan pieces as shared ghost build orders for everyone in your party, and build them by just walking up and pressing E.
How it works
- With the hammer out, press Left Alt to turn plan mode on (press it again, or put the hammer away, to turn it off). In plan mode, placing a piece plans it instead of building it. It shows as a see-through ghost that other players see too. (A setting lets you hold the key instead.)
- Walk up to a ghost and tap E to build it: no hammer needed, on land or in the water. It builds even if nothing supports it yet (so you can build the structure around it afterwards). It costs the normal materials, from your inventory and then nearby chests (with BuildFromChests), and needs the piece to be unlocked and the spot not to be protected.
- Hold E at a ghost to build every ghost within 24 m (changeable in the F11 window) that you can afford, lowest first. Short of materials? It builds the part you can pay for, and only pieces that will stand on what is built (so nothing falls and nothing is wasted); come back with more and hold E again to carry on.
- Aiming at a ghost shows what that piece costs, what the whole plan still needs against what you have, and how many pieces holding E would build right now.
- Stability: while planning, ghosts are coloured by how well they would be supported (blue solid, green to red weaker, red would fall), worked out from the same rules the game uses. F10 shows or hides the colours any time, and the prompt says how well the ghost you are looking at would hold. It is an estimate; the game does the real check once a piece is built.
- In plan mode, ghosts act like real pieces: you can aim at them and your next piece snaps onto their snap points, so you can lay out a whole structure with the normal snapping and build it later, piece by piece.
- When you build for real, your placement snaps onto a ghost of the same piece, and the ghost disappears once the real piece is built.
- U selects the piece you are looking at to build more like it, and Delete removes a ghost. F9 shows or hides all ghosts.
- A panel totals the materials your orders still need.
Settings: ghost opacity, view distance, snap distance, how close you must be to build with E, and the keys.
Swimming: your hammer stays out in the water (setting BuildWhileSwimming), so you can plan and build from it. Equip the hammer before you jump in, because the game does not let you equip things while swimming.
Fetching materials: with the hammer out and a piece selected, a hint appears when your inventory is short of materials that the chests nearby have. Press Y (FetchKey) to take one stack of each of those materials out of the chests and into your inventory. It uses BuildFromChests for the chest access, so that mod has to be installed.
Bridge builder
- Pick Bridge in the hammer's build menu (Misc tab). Click where the bridge starts and walk or swim across (a ghost of it stretches after you, with its length and cost), then click where it ends.
- A Bridge panel opens beside the ghost: width (2, 4 or 6 m), material (wood; core wood, stronger and reaching deeper water; darkwood; stone, with a pillar under every slab and a stonecutter needed), sides (handrails, half walls or none), open or covered (a pitched roof on tall posts), supports down to the riverbed (a
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: