Quads Bounty Board
A buildable notice board with bounties for the whole group: quests and hunting contracts, paid in coins and the materials of the stage you have reached.
About this mod Author’s original text
📜 BountyBoard
Version 1.2.1 · all the mods · install it (r2modman, Mod Manager) or the in-game mod manager (F7)
A buildable notice board with contracts the whole server works on together: hunt, clear out regions, slay starred creatures or bring in loot, and get paid in coins and materials that match how far you have got (bronze, iron, silver...). Harder contracts as you beat bosses, and a tracker you can keep on screen.
📸 Screenshots
The Bounty Board
The day's notices: hunts, clear-outs and fetch jobs
🔍 How it works
A buildable notice board with contracts for the whole group, paid in coins and the materials of the stage you have reached.
How it works
- Build it with the hammer at a workbench (Wood, Leather Scraps and Flint) and press E on it. Every board shows the same notices.
- Five notices are posted each in-game day: hunt a number of one creature, clear out a region's creatures, slay starred ones, or bring in loot.
- The whole server shares the contracts. The group can run three at a time, and a new one can only be taken when one is finished. Everyone's kills count towards them, and loot is handed in by whoever has it.
- When a contract is finished, every player collects their own reward at a board.
- The further you get, the harder it gets: each boss you beat opens the next region's creatures, and Hard and Brutal contracts (more to kill, better pay) show up more often.
- Rewards are materials you will actually use, matched to progress: resin and flint early, then copper, tin and bronze after Eikthyr, iron after the Elder, silver after Bonemass, black metal after Moder, and on up to Ashlands metals. Coins come too.
- Finished contracts raise the group's rank (Newcomers up to Legends), which adds a bonus to every reward.
- A switch in the board's menu shows the running contracts and their progress on your screen, so you can hunt with them in mind.
- It has its own hand-made look: a gabled roof, a horned skull, a hanging rune sign, pinned notices, a lantern and a bell.
The contracts are kept by the host's game, so BountyBoard has to be installed on the host too.
⌨️ Keys
| Key | What it does |
|---|---|
| E at a Bounty Board | Read the day's notices, take a contract, hand one in |
⚙️ Settings
In BepInEx/config/com.quad.bountyboard.cfg (made the first time the game runs with the mod).
Contracts
| Setting | Default | What it does |
|---|---|---|
| MostAtOnce | 3 | How many contracts the group can have going at once. A new one can only be taken when one is finished. In multiplayer the server's value applies. |
| RewardPercent | 100 | Pay as a percentage of the standard rate (50 = half, 200 = double). In multiplayer the server's value applies. |
Notices
| Setting | Default | What it does |
|---|---|---|
| DaysBetweenNewNotices | 1 | How many in-game days before the board posts new notices. In multiplayer the server's value applies. |
| NoticesPerBoard | 5 | How many notices are posted. In multiplayer the server's value applies. |
Tracker
| Setting | Default | What it does |
|---|---|---|
| ShowOnScreen | false | Show the group's contracts and their progress on your screen (also a switch in the board's menu). |
| X | 14 | Distance from the left edge of the screen (UI pixels). |
| Y | 330 | Distance from the top of the screen (UI pixels). |
| Scale | 1 | Size of the tracker. |
👥 Playing together
Everyone in the world needs it, the host above all. It adds a new build piece. Restart the game after updating so it registers cleanly.
🤖 Made with AI
Made with the help of Claude (Anthropic), with Claude Code: designed, written and checked together, and tried in the game.
📜 Changes
- 1.2.1 A new id, com.quad.bountyboard (it was com.dhack.bountyboard): your settings move over by themselves the first time it starts, and the old settings file is kept as a backup. Restart the game after this update. If an old copy is still installed beside it, this one stands down and says which file to delete,
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: