PvPOverhaul

v1.2.2·Updated 2026-09-01

Place you in the control of pvp damage and balance.

About this mod Author’s original text

PvP Overhaul

This mod overhaul and rebalance pvp through multiple damage calculation and give you the power to make pvp a real possible play on valheim

You have the control of the entiere aspect of pvp & you can balance it to you modpack to give players a good pvp experience. No matter how much gear, skill, epicmmolevel they have, they still can pvp each other and have all chance and opportunity to kill another player.

Install & Configuration

Drop the.dll in your plugins folder

At first launch, it will create a dzk.pvpmodes.cfg that allow to customise the bounty

You need to modify this files directly on your server, to see change in real time ingame. Do not use the ConfigurationManager for that one.

I've not test it when you create local server directly from a Client, i tested it on a windows dedicated server, sooo dunno if it works that way. You should not have many trouble using it on a dedicated server:D

The mod NEEDS to be on all client/server to work.

Bounty System

Bounty system is simple: when a player kill another player, he gets a kill counter (+1). When the trigger is reached (3 by default, can be change in cfg), he get a Bounty on his head.

His position is shared approximely on the map/minimap, by a big red circle updating every 10 seconds approx

Once player is killed, he gets the reward (100 coins by default, can be change in cfg using prefab + amount per tier) and the bounty is reseted. The bounty-killer still get a kill for a future bounty, but did not trigger it.

Tier is defined by the number of kill the player does.

Everyone on server is noticied when someone gets kill/get a bounty in his head, default message are in french and cfg can allow you to say whatever you want once a condition is reached.

Resilience API

Add a custom itemdata: Resilience.

You can add it to your mods to apply it to some vanilla item or item that you modded.

Resilience is configurable and by default reduce 1% pvp damage by 10 resilience

PvP Balance

In the cfg you can disable, enable or tweak every damage that occur in pvp situation, tweak movement and jump and also a lot of feature that help you giving pvp a real challenge through xtra modded modpack

This only apply to pvp, pve is untouched

If you find something buggy, if you don't understand how the cfg work (it can be a bit weird i know), jus't contact me on discord, i'll help you

More to come

I'm working on pvp system that allow you to play pvp games, like king of the hill, slayer modes, etc, all based on group/guilds mods by blaxxun and marketplace territories from KG.

Thanks

To all people that still contribute to the valheim modding community, in any way.

Yes my english is terrible and i still love u

Enjoy it!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
PvPOverhaul-1.2.2.zip
File size
90.9 KiB