PvPBiomeDominions
Create specific rules for each biome for PvP control, Position Sharing, Ward Creation and more. Decide who can loot what and where as well. Perfect for PvE/PvP worlds. Configure the rules create the w
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About this mod Author’s original text
PVP Biome Dominions
PVP Biome Dominions is a mod that allows creating rules for:
- PVP control
- Position sharing management
- Ward Creation
- Tombstone management
- Automatic messages when logging in and out
based on the current biome of the player. You can apply different combat rules to Meadows, Black Forest, etc even for Ocean!
In addition, a list of the current players will be shown on the left side of the big map when you open it up with a summary of the current player statuses.
Compatibility
This mod has been created with compatibility for the next mods:
- WardIsLove: thor wards will follow the rule configured in the wards options
- Marketplace: rules are skipped while in the territory of the server marketplace
- EpicMMO: player levels are visible in the map players list
- Groups: player icons are colored and shown at the top in the map players list
- Guilds: player guild icons are shown at the end of each row in the map players list
- Expand World: you can use custom biome names created by Expand World mods
Usage instructions
Generate the configuration file "Turbero.PvPBiomeDominions.cfg" that will be created once the mod is executed for first time. Then, edit the file or use a ConfigurationManager mod to apply the rules to each biome.
-- PvP Settings Configuration --
Here you can find each existing biome in the game to configure the pvp rule to apply:
- Pvp: Enforced that players can kill players
- Pve: Enforced that players cannot kill players
- Player Choose: Players decide if they can get killed by other players or not
On the other hand, Wards areas take priority and override the biome rule:
- Pvp: Enforced that players can kill players
- Pve: Enforced that players cannot kill players
- Player Choose: Players decide if they can get killed by other players or not
- Follow Biome Rule: players can kill players only if the biome rule allows it
Alternatively, admins can bypass these rules if the check is On.
-- Map Position Configuration --
Here you can find each existing biome in the game to configure if the player position should be revealed at all this or not in the in-game map/minimap.
- Hide Player: Enforce hiding player position to everyone else
- Show Player: Enforce showing player position to everyone else
- Player Choice: player can choose either hiding or showing the map position to everyone else
On the other hand, Wards areas take priority and override the biome rule:
- Hide Player: Enforce hiding player position to everyone else
- Show Player: Enforce showing player position to everyone else
- Player Choice: player can choose either hiding or showing the map position to everyone else
- Follow Biome Rule: the position of the player is revealed or not according to the current biome rule
Alternatively, admins can bypass these rules if the check is On.
-- Ward Creation Configuration --
Here you can find each existing biome in the game to configure if a ward can be created
If you want to use a custom mod guard stone, add the ids in the field "wardModsPrefabIds" separated by comma ("Thorward" by default for WardIsLove mod)
-- Tombstone management --
Here you can find options to configure which items will be recovered from tombstone after dying in each biome in PvE and PvP biomes.
The next options are available to toggle on/off:
- Show Message When Looting Your Tombstone
- PvE Biomes:
- PvE - Allow Loot Other Tombstones
- PvE - No Items Loss On Death
- PvE - Keep Equipped Items On Death
- PvE - Keep Hotbar Items On Death
- PvE - Exception PrefabIds
- Death Pin Map Rule in PvE. The behaviour can be:
- Default
- Remove When Looting Or Empty
- No Pins
- PvP Biomes:
- PvP - Allow Loot Other Tombstones
- PvP - No Items Loss On Death
- PvP - Keep Equipped Items On Death
- PvP - Keep Hotbar Items On Death
- PvP - Exception PrefabIds
- Death Pin Map Rule in PvP. The behaviour can be:
- Default
- Remove When Looting Or Empty
- No Pins
-- Automatic messages when logging in and out --
He
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: