ProtectMySeeds
A mod to recover seeds from broken crops. No more wasting plants on your farm!
About this mod Author’s original text
ProtectMySeeds
Description
This mod will allow for saplings to drop the seeds used to plant them if they're broken by a player or creature.
Did you plant one of your valuable turnip seeds too close to another one on accident? Break it and recover the seed! Did you set up a farm that started to get destroyed by boars? Pick up the seeds!
This also works on tree saplings, barley, flax, Jotunn puffs, Magecap, and more. This mod will also recover grown pickable plants, such as carrots, turnips, and onions, if they're broken.
Detailed info
This mod does not change the behavior of bushes (raspberry, blueberry, cloudberry, etc.) or any other plants that remain after being picked (such as fruit bearing trees added by other mods). Mature crops that are broken instead of picked will NOT increase your farming skill!
Mod compatibility
Any mod that adds saplings (plants before they mature) should be compatible. I built this mod to be compatible with PlantEverything to avoid any conflicts. Please report any conflicts you find using the Contact section below.
Installation
This mod can be installed only on the client side, though that will limit the functionality only to the clients who have it installed. Installing this on the server side will force all clients to have the mod, and will ensure the expected mod behavior.
Troubleshooting
If a client sees a disconnect message that says "Incompatible version" it means the mod is installed on the server and not installed on the client. Check the server log for more information.
Credit
Thanks to Therzie, JereKuusela, Azumatt, and blaxxun for the work they do in the modding community!
Contact
Please report any issues here:
I can be reached on Therzie's Discord (username NullPointerCollection/nickname Shark) here:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: