Projectile Collision
Allows arrows to pass through iron cage floors and other similar structures.
About this mod Author’s original text
Projectile collision
Makes projectiles to ignore certain structures.
Install on the client (modding guide).
Install on the server if want to sync the config.
Configuration
The config file has a list of object ids that are ignored by projectiles. Check here for object ids.
By default following structures let player projectiles pass:
- Cage Floor 1x1
- Cage Floor 2x2
- Cage Wall 1x1
- Cage Wall 2x2
- Iron gate
Additional settings:
- Debug print: If enabled, debug information is printed to the console when projectiles hit something (projectile id, projectile size, target id).
- Max size: If set, only smaller projectiles can ignore collision. Useful if you want only arrows to ignore collision.
- Player only: If disabled, enemy projectiles can also ignore collision.
Credits
Sources: GitHub
Donations: Buy me a computer
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Dependencies
Install these first, or the mod will not work:
denikson-BepInExPack_Valheim