ProgressivePowers

v0.3.6·Updated 2026-10-06

The Forsaken powers become permanent passives that deepen as you kill bosses.

About this mod Author’s original text

Progressive Powers

The Forsaken powers stop being a button you forget to press. They become permanent passives

that deepen as you kill bosses.

  • Nothing is activatable. (configurable) No keybind, no 20-minute cooldown, no five-minute burst.
  • You are attuned to one power at a time (configurable up to several) Choose the

vanilla way, by interacting with a boss trophy hook at the Sacrificial Stones.

  • Every power has 7 features, unlocked one mastery level at a time, so the powers you pick up

early keep pace with the late game.

  • Levels are earned with boss kills, tracked per character.

How mastery works

Each power's seven levels have their own kill requirements. By default level 1 of the Eikthyr

power needs one Eikthyr kill, level 2 needs an Elder kill, and so on down the boss order — so

the power you have been carrying since the meadows keeps growing as you clear the game.

Powers whose boss comes late have fewer bosses left to draw on, so their later levels ask for

repeat kills instead. All seven powers can reach 7/7; some just take a second visit.

Requirements can mix bosses freely:

Eikthyr:

1: { Eikthyr: 1 }

2: { Eikthyr: 2 }

3: { Eikthyr: 3, TheElder: 2 }

Levels are cumulative — reaching level 3 also requires levels 1 and 2 — which is why each

level only lists what it adds.

The boss stone and the buff tooltip both show your current mastery, every feature, and exactly

what you still have to kill for the ones that are locked.

Attuning to several powers

By default you hold one power at a time, as in vanilla. Raise Max Attuned Powers and a

character can hold several at once, up to all seven, each at its own mastery level. Their

passives stack like any other buffs: most bonuses add together, and for each resistance the

strongest one applies.

  • Using the stone of a power you do not hold attunes to it. With every slot taken, it replaces

the power you attuned to longest ago; the stone names that power before you commit.

  • Using the stone of a power you already hold releases it.
  • The HUD shows every attunement's icon and mastery level, newest first: by default your most

recent with the usual power display, and the rest above it as one line each with just the icon

and level. Power Display Mode offers other layouts, listed under Client settings below.

Attunements are saved on your character. Lowering the limit sets the oldest aside rather than

forgetting them, so a visit to a stricter server costs you nothing; they are only dropped when

you attune or release a power under the lower limit.

Configuration

| File | What it is |

|---|---|

| BepInEx/config/MidnightsFX.ProgressivePowers.cfg | The general settings below, plus every feature's magnitude. Editable in-game with Configuration Manager. |

| BepInEx/config/ProgressivePowers/Levels.yaml | The kill requirements for each power's levels. |

| BepInEx/config/ProgressivePowers/Powers.yaml | Every power's levels as free-form effect lists, as many levels per power as you like. Only used while Enable Advanced Power Config is on. |

All three are watched while the game runs: saving one applies it without a restart, and on a

server the change is pushed to everyone who is already connected.

All gameplay settings are admin-only and synchronised from the server, including the YAML. On a

dedicated server, edit the files on the server: a client's own copies are replaced by the

server's, and editing a client's YAML file logs a warning that says so.

General settings

| Setting | Default | What it does |

|---|---|---|

| Max Attuned Powers | 1 | How many powers a character can be attuned to at once, from 1 to 8. |

| Kill Credit Range | 200 | How close you must be to a boss when it dies, in meters, for the kill to count. 0 is unlimited. |

| Block Power Activation | true | Stops the powers from being activated. Turn it off to allow vanilla activation on top of the passives. |

| Show Locked Features | true | Lists the features you have not unlocked yet, greyed out, with the kills still

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-YamlDotNetdenikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
ProgressivePowers-0.3.6.zip
File size
210.7 KiB