ProgressionHalts
Gives you some easy configs to slow down the progression on your server
About this mod Author’s original text
Progression Halts
New Live Configs Added for: Plants, Metals
LIVE EDITING: You must walk away from the object and come back for it to take affect, or RELOG
Gives you an easy to use toggle for every monster, crop, and metal ore drops...
Monster drops now controlled with YMl called CreatureDrops.yml
Add entry to yml like Boar: 0....And it will remove the drops totally... Remove the Entry for normal behavior. Add.1 - 1 for percent chance on all drops.
Remove entry and restart server for vanilla drop behavior
Please join the one of the discords below and send other ideas to help prevent progression
Join the Journey
YmirMods Discord
Please send suggestions
Version Control
0.0.8 - Bog Witch Update
0.0.7 - Yml Sync fixed
0.0.6 - MUST REGENERATE FRESH CONFIG, Monster drops now controlled with YMl called CreatureDrops.yml
0.0.5 - MUST REGENERATE FRESH CONFIG, Metals section CHANGED, Now you enter the Min Max! LIVE EDITING, But you must walk away from the object and come back for it to take affect, or RELOG
0.0.4 - MUST REGENERATE FRESH CONFIG, Plants section CHANGED, Now you enter the Prefab Name! LIVE EDITING, But you must walk away from the object and come back for it to take affect, or RELOG
0.0.3 - Slight code improvements
0.0.2 - Ashlands Update
0.0.1 - Early Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.