ProgressGuard

v1.0.0·Updated 2026-04-02

Server-side multiplayer progression and boss lock for Valheim that blocks solo rushing with player-count checks and /agree summon votes.

About this mod Author’s original text

ProgressGuard

ProgressGuard is a server-side Valheim mod focused on multiplayer progression control, boss lock enforcement, and anti-rush gameplay.

It prevents solo rushing by blocking undefeated boss summons until enough players are online and the group approves the summon with an agree or /agree vote.

Features

  • Server-side enforcement for multiplayer worlds and hosted servers
  • Boss progression lock for undefeated bosses
  • Anti-rush protection against solo boss summons
  • Minimum online player requirement before summon approval is possible
  • Group approval with unique agree or /agree votes
  • Vote only unlocks the next summon attempt
  • No automatic boss spawn
  • Extensive logging for validation and troubleshooting

How It Works

When a player tries to summon a boss:

  • If the boss has already been defeated, the summon is allowed immediately.
  • If the boss has not been defeated, ProgressGuard checks how many players are online.
  • If the minimum player count is not met, the summon is blocked.
  • If enough players are online, the summon is still blocked and a vote starts.
  • Players type agree or /agree in chat.
  • Once the required number of unique approvals is reached, the mod unlocks only the next summon attempt.
  • The boss is not auto-spawned. A player must try the summon again.
  • After the approved summon attempt, the vote state resets.

Why Use It

ProgressGuard is built for multiplayer servers that want tighter progression pacing.

It is especially useful for:

  • co-op groups that want shared boss progression
  • anti-rush server setups
  • community servers where early boss kills can disrupt progression
  • hosted friend-group worlds where the host wants server-enforced boss approval

Installation

  • Install BepInEx for Valheim.
  • Place ProgressGuard.dll into:

BepInEx/plugins/

  • Start the game or server once to generate the config file.
  • Configure the values as needed.

Package Layout

This package is intended to contain:

  • plugins/ProgressGuard.dll
  • manifest.json
  • README.md
  • icon.png

Configuration

ProgressGuard uses standard BepInEx configuration entries:

  • MinPlayersRequired

Minimum number of online players required before an undefeated boss can be approved for summon.

  • MinAgreesRequired

Number of unique player approvals required to unlock the next summon attempt.

  • VoteTimeoutSeconds

Duration of the active vote window before the approval vote expires.

  • DebugLogging

Enables detailed debug output in the BepInEx log.

Example Usage

Example server scenario:

  • MinPlayersRequired = 2
  • MinAgreesRequired = 2
  • VoteTimeoutSeconds = 60

Flow:

  • A player offers the boss trophies at an undefeated altar.
  • The summon is blocked.
  • The server announces that boss summon approval is required.
  • Two players type agree or /agree.
  • The server announces that the boss summon is approved.
  • A player interacts with the altar again.
  • The next summon attempt succeeds.

Multiplayer Notes

ProgressGuard is designed around server-side logic.

  • The host or dedicated server enforces the rules.
  • Core progression and boss lock behavior does not rely on client-side mod logic.
  • This makes it suitable for multiplayer progression control and anti-rush server management.

Logs

Runtime output can be checked in:

BepInEx/LogOutput.log

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
ProgressGuard-1.0.0.zip
File size
128.7 KiB