ProductionCapacities
Customizable maximum capacities for Smelters, Blast Furnaces, Kilns, Windmills, Spinning Wheels, and Eitr Refineries. Fully synchronized via ConditionalConfigSync.
About this mod Author’s original text
A lightweight, completely dynamic utility that lets you customize the maximum storage capacities for all production stations on the fly using standard configuration sliders.
🛠️ Features
Dynamic Max Storage: Adjust the maximum input capacities for ore, coal, wood, barley, flax, tissue, and sap across all vanilla production structures.
Live Refresh System: Change any capacity on the fly using the configuration manager. The station updates immediately without needing to restart your game client.
Organized Structure Categories: Settings are neatly categorized by station tier (e.g., Smelter, Blast Furnace, Windmill) for clean navigation.
Flexible Thresholds: Set custom limits to fit your playstyle, from vanilla defaults to massive bulk-processing capacities.
⚙️ Requirements
BepInEx pack for Valheim
Official BepInEx Configuration Manager (Highly recommended to gain access to the interactive UI sliders inside the game via the F1 or Pause hotkey).
🚀 Installation
Move the ProductionCapacities.dll file directly into your game's Valheim/BepInEx/plugins/ folder.
Launch the game and access the settings panel via your configuration manager hotkey.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: