ProcessProgress
Progress bars with time left above growing plants, regrowing berries, fermenters and beehives.
Screenshots 5 screenshots
About this mod Author’s original text
Valheim Process Progress
BepInEx mod for Valheim that shows a small
progress bar above things that take time, so you can see at a glance how long
is left - without guessing or checking each one.
Unofficial mod. This is a fan-made mod, not affiliated with or endorsed by
Iron Gate. It marks your game as modded (the game shows this in the main menu),
as Iron Gate asks mod authors to do.
Screenshots
What gets a bar
Anything within range of you (10 m by default):
- Growing plants - crops and tree saplings: percent grown and time left
- Picked plants that regrow - berry bushes, mushrooms, herbs: time until
they're ready to pick again
- Fermenters - fermentation progress and time left; nothing is shown for
an empty fermenter
- Beehives - honey stored (e.g. 2/4) and time until the next one
Finished things show a full gold bar with the game's own word for it (in
English: Done, e.g. Beehive: Done). When something is stuck, the bar
turns red and shows the game's own reason, for example a plant with no sun
or in the wrong biome, a fermenter that needs a roof (without one the game
keeps resetting fermentation), or beehives that need more open space.
Times come from the game's own calculations, so the bar always matches what
will actually happen. The bars sit with the game's enemy health bars: they
hide together with the HUD and follow the game's UI scale setting.
Settings
In BepInEx\config\com.ab5olutezer0.valheim.processprogress.cfg:
- Range - how far from you bars are shown, 3 to 40 m (default 10)
- ShowPlants, ShowPickables, ShowFermenters, ShowBeehives - turn
each kind on or off
Requirements
- Valheim (tested on 1.0.15)
- BepInEx 5.4.x
Installation (players)
- Install BepInEx for Valheim if you haven't already (see link above, or
use r2modman).
- Download ProcessProgress.dll from the
latest release.
- Drop it into \BepInEx\plugins\ProcessProgress\.
- Launch the game and walk up to a growing plant, a fermenter or a beehive.
Building from source
Requires the.NET 8 SDK (or newer)
and a local Valheim install with BepInEx installed.
git clone
cd valheim-process-progress
dotnet build -c Release -p:ValheimPath="C:\Path\To\Valheim"
If you don't pass -p:ValheimPath, the build looks for a VALHEIM_PATH
environment variable, then falls back to the default Steam location
(C:\Program Files (x86)\Steam\steamapps\common\Valheim).
The build automatically copies the built DLL into
\BepInEx\plugins\ProcessProgress\ for quick in-game testing.
Notes on how it works (and a few gotchas found along the way)
- Each kind of object is one small IProgressProvider class, so adding a new
kind means adding one class - scanning and bars don't change.
- Growth and fermentation times are read through the game's own private
methods (Plant.GetGrowTime, Plant.TimeSincePlanted,
Fermenter.GetFermentationTime) rather than re-implemented.
- After you tap a fermenter, the game "resets" its start time by writing an
int 0 but reads it back as a long, so the old time stays behind and an
empty fermenter looks finished. Emptiness is checked by its content, like
the game itself does.
- The bar height comes from the visible model, not from colliders - a
fermenter has invisible volumes reaching far above the barrel.
- The area around you is scanned once a second, values are refreshed twice a
second, and bars are reused from a pool, so it stays cheap even in a busy
farm.
Support
All my mods are free and will stay free. If you enjoy them and want to say
thanks, you can leave a voluntary tip via PayPal - it doesn't
unlock anything, it just helps me keep making mods.
License
MIT - see LICENSE.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: