PrecisionBuild
Visual building grid with surface snap for all pieces, corner/center toggle, custom rotation angles, and HUD hints.
About this mod Author’s original text
PrecisionBuild
A lightweight client-side building helper for Valheim. It projects an aligned visual grid directly onto surfaces (floors, walls, ground), lets any piece snap cleanly to grid corners or cell centers, and adds quick rotation angle switching.
Supports both English and Russian (automatically adapts to your game language).
Features
- Surface-Projected Grid: Renders a clean, semi-transparent white grid that conforms to terrain, wood, stone, and vertical walls.
- Universal Snapping: Snaps all building pieces, chests, crafting stations, and furniture to grid nodes.
- Snap Target Toggle (Corners / Cell Centers): Press J to switch between snapping to grid intersections (corners) or directly into the geometric center of each grid cell.
- Smart Rotation Steps: Cycle through 90В°, 45В°, 22.5В°, and 5В° rotation increments with a single key. Align chests flush with walls or make fine-tuned angular adjustments.
- Surface Elevation Protection: Pieces won't sink into floors or clip into walls.
- Compact HUD Hints: Unobtrusive one-line hotkey reminder above the building HUD.
- Full Color Customization: White by default (#FFFFFF), with support for any custom HEX color in config.
Controls
| Key | Action |
|---|---|
| B | Toggle building grid and snapping on / off |
| N | Cycle grid cell size (0.125m в†’ 0.25m в†’ 0.5m в†’ 1.0m) |
| K | Cycle rotation step (90В° в†’ 45В° в†’ 22.5В° в†’ 5В°) |
| J | Toggle snap target mode: Intersections (corners) ↔ Cell Centers |
| Mouse Wheel | Rotate piece by selected angle step |
| Q / E | Default game snap point switching |
Note: The H key is not used and remains unbound.
Configuration
Settings are saved in BepInEx/config/com.awuushy.precisionbuild.cfg after the first launch:
| Section | Key | Default | Description |
|---|---|---|---|
| 1. General | Enabled | true | Enable or disable the mod |
| 2. Hotkeys | ToggleGridKey | B | Key to toggle grid on/off |
| 2. Hotkeys | CycleGridSizeKey | N | Key to cycle cell size |
| 2. Hotkeys | CycleRotationKey | K | Key to cycle rotation steps |
| 2. Hotkeys | ToggleSnapTargetKey | J | Key to toggle corners vs cell centers |
| 3. Grid | DefaultGridSize | 0.25 | Default grid size in meters |
| 3. Grid | SnapToCellCenters | false | Default snap mode (false = corners, true = centers) |
| 3. Grid | ShowVisualGrid | true | Show surface grid lines |
| 3. Grid | ShowKeyHints | true | Show compact HUD hint bar |
| 3. Grid | SnapAllPieces | true | Apply grid snap to all pieces |
| 3. Grid | GridRadiusCells | 8 | Grid draw radius in cells |
| 4. Visuals | GridColor | #FFFFFF45 | Grid line color (HEX with alpha) |
| 4. Visuals | ActiveNodeColor | #FFFFFFFF | Snap marker color (HEX with alpha) |
| 4. Visuals | GridLineWidth | 0.014 | Grid line thickness |
Compatibility
- Client-side only: Other players and dedicated servers do not need the mod installed.
- Safe to use on vanilla and modded servers.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: