PortalPicker

v1.2.3·Updated 2026-09-30

Portals without pairs: look at a portal and a wheel of all other portals appears at the crosshair, scroll and press E to travel. Shift+E: name, owner, icon, any colour, favourite. Portals are marked o

About this mod Author’s original text

PortalPicker

Portals without pairs and without saved destinations. Look at any portal and pick where to go.

How it plays

  • Look at a portal. A wheel of every other portal in the world appears around the crosshair: the chosen one

sits right of the crosshair, its neighbours above and below get smaller and fainter, five are visible at a time.

Each shows its icon, name, distance and owner; the favourite of this portal carries a gold star.

  • Mouse wheel turns the wheel (on a gamepad: d-pad left/right). While the wheel is shown the mouse wheel does

not zoom the camera.

  • E (use) takes you to the chosen portal, with the same rules as the game: no ore or metal (unless the portal

allows everything), no travel while a summoned boss is alive if the world says so.

  • Shift + E opens the portal window: name, owner, icon, colour and this portal's favourite. Eight recent icons are

one click away, "..." opens all icons of the game (map marks, trophies, gear, food, resources, buildings) with

search by name. Colour: nine quick colours, or any colour from your own palette (a square, a hue strip, the colour

code and your ten recent colours); once you pick one there, the palette button takes that colour.

  • Your portals come first, then public ones, then other players' portals grouped by owner, alphabetically inside

each group.

  • Which portal the wheel starts on: the favourite of this portal; without one, the portal you last went to from here;

from a portal you have never used, the one you came from, so going back is a single press.

  • Walking into a portal does nothing, and portals with the same name are no longer paired: a portal stores

nothing about where it leads.

Favourite portal and memory

Every portal can have its own favourite: in the portal window pick any other portal from the list, and the wheel

at this portal starts on it. Each portal also remembers where you last went from it. Both are kept in your

character, separately for each world, and are yours only: other players see nothing of them and have their own.

Under someone else's ward the portal window opens too, but only the favourite can be changed there.

Owners

Whoever builds a portal owns it (the game already remembers who built each piece, so old portals have owners too).

Anyone who may edit the portal (like renaming it) can hand it over to another player in the portal window, or make

it public with no owner: then it says "public" instead of a name. The

server remembers players' names, and learns the names of those who have not joined lately from their beds, wards

and tombstones, so the owner's name shows even while they are away.

Map

Every portal is marked on the map with its own icon, colour and name; point at a mark to see who owns it. A small

orange swirl in the corner tells a portal mark from marks you placed yourself.

With ParchmentMap the marks live on the parchment: a portal (or its new name or icon) appears on your parchment

after you use a cartography table, and only where the parchment already shows the land.

Server and players

Everyone needs the mod: the server and every player. Only the server knows every portal in the world (the game

sends players just the ones nearby), so the server keeps the list and sends it to the players when a portal is

built, renamed, changed or destroyed. Jotunn does not let a player without the mod join a server with it, and the

other way round. Update the server and all players together: versions before 1.2 show own-palette colours as white.

Existing portal names are kept: the mod uses the game's own portal name.

Do not use together with other mods that change how portals connect (XPortal and the like): PortalPicker does not

load when XPortal is installed.

Settings

  • ShowDistance (server rule, default on): show the distance to each portal.
  • NameLength (per player, 30): the longest name you can type.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
PortalPicker-1.2.3.zip
File size
68.3 KiB