PortalManager

v0.1.9·Updated 2026-09-22

Every portal in the world in one list. Pick a destination instead of juggling tags. Name portals, give them map icons, and find the one you meant.

About this mod Author’s original text

PortalManager

Every portal in your world, in one list. Walk up to any portal, press use, and pick

where you're going.

Features

  • One list, every portal. Not just the ones nearby — the list is complete the

moment you open it.

  • Pick a destination. No more renaming two portals to "mine" to link them, and no

more renaming them back.

  • Untagged portals show their biome, so a portal you dropped in a hurry is still

easy to find.

  • Icons. Shift + use at a portal to name it and give it any of the game's map

icons.

  • Favourites. Star the portals you actually use and they sit at the top of the

list. Your stars are yours — they stay on your machine and nobody else sees them.

  • Sort by distance, name or biome.

How it works

Use at a portal opens the list. Shift + use opens the name and icon screen.

A portal's tag is just a name now. Two portals can both be called "Home" without

interfering with each other, because nothing links them any more — you travel from the

list instead.

Travel follows the normal rules. Ore and other blocked items still can't go through,

the no-portals world modifier is still respected, and portals still close during a

boss fight.

Uninstalling

Turn the mod off and your portals go back to pairing by matching tags, on their own,

within a few seconds. Nothing in your world is rewritten to make the mod work.

One thing to know: because the mod lets you reuse names freely, if you've given several

portals the same name, the game will pair them up however it likes once the mod is

gone. Give them distinct names before uninstalling and they'll come back the way you

expect.

Multiplayer

Everyone needs the mod, including the server. The server is the only machine that can

see every portal, so a client without it has nothing to ask.

Safe to add to an existing world.

Settings

Server settings are admin-only and sync to clients. Display settings are per-player.

| Setting | Default | What it does |

|---|---|---|

| EnableDirectTravel | on | Picking a portal takes you there. Off leaves the list as a directory. |

| TravelRange | 4 | How close you must be to a portal to travel from it, in metres. |

| KeepVanillaTagPairing | off | On restores matching-tag pairing underneath the list. |

| OpenOnInteract | on | Off hands both interactions back to the game. |

| Sort | Distance | Distance, Name or Biome. |

| ShowUnnamedPortals | on | Off hides portals nobody has named. |

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
PortalManager-0.1.9.zip
File size
37.4 KiB