PortablePals
Take your tames with you, wherever you go, in your trusty Pal Stone!
Screenshots 1 screenshots
About this mod Author’s original text
Portable Pals
Take your tames with you, wherever you go, in your trusty Pal Stone!
Last Update
Version 0.3.2
- Added icons for empty palstone
- Changed default recipes and durability benefits for tier 2 palstones
- Fixed issues with size compatibility with some mods
Features
- Easy catch and release of tamed creatures
- Creatures can gain buffs from being captured
- Compatibility with CLLC effects and infusions
- Compatibility with SLS
- Compatibility with AllTameable DNA
- Compatibility with Monster Modifiers
- Compatibility with saddles
- Easy configuration of recipe, durability, and cooldown
- __NEW API for easier mod support__ wiki
Full list of saved traits
- Name
- Level
- Health
- Saddle
- Last Fed
- Equipment*
- Growup Time
- AllTameable DNA
- Creature Genetics DNA
- CLLC infusions and Effects
- Star Level Systems Data
- Monster Modifier
- Odin Horse Color
- Better Riding Bonded Player
\* standard equipment from random pool, this includes Fueling weapons or type of Dverger Mage (not custom items that are given to creatures possible with some mods)
If you like this mod or any of my other mods and want to support me, you can on Ko-fi
Installation Instructions:
- Download the main file with a mod manager or manually place the DLL file in the plugins folder.
- Run the mod to create a config file
- If you want to modify how the capture works or the recipe, modify the created config
Known Issues:
- Does not save many special data from VikingNPCs
Future Plans:
- ~~Make multiple types of Pal Stone that grant buffs to the creature on release~~
- ~~Change the icon to let you know the palstone is full~~
Contact:
The most reliable way to reach out would be to ping me in the Valheim Modding Discord under @Meldurson. or dm me on Discord.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: